צפה בגרסא המלאה : סימביאן| הפצצת משחקי N-GAGE הכי חם שיש
הפצצת משחקי N-GAGE
בדף 1,2,3 מלא משחקים ובדף ה-3 פיצוי למי שאין N-Gage כ-300 משחקים ויש פירוט של כל המשחקים 11 לינקים ואפילו יותר משחקים בערך 300+
יש WWE2009 N-Gage בדף 3
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ולמה לא תרגמתי לעברית?
כי הרבה לא רוצים שזה יהיה תרגום עברית כי זה דרך גוגל מי שרוצה לתרגם שיעתיק את מה שרשום באנגלית ויכנס לפה http://translate.google.com/translate_t?hl=iw
ואז זה יהיה בעברית
ואל תשכחו להגיב תסתכלו איזה השקעה ושם משחק לא מעותק משום ילד שפרסם איזה משחק פה שהיה בעבר
פורמט SIS
רוזלוציה 240x320
Ideaworks 3D System Rush Evolution v2.53.N-GAGE SymbianOS9.1 ed-BiNPDA
When it first arrived on the original N-Gage, it (along with Pathway to Glory) gave the platform just enough of a push to return it to respectability. A slick, fast futuristic racer, with the regulation weird plot to hold it all together. It was one of those ‘push the envelope’ titles that gaming systems love. And now System Rush Evolution graces the new N-Gage Platform, and again it’s a mass of whiz bang graphics, slick presentation and lightning fast gameplay. If nothing else it looks impressive during a thirty second demo to your friends (which means that I see no reason why everyone shouldn’t be carrying the demo on their memory cards for those ‘ah but it’s just a phone’ discussions down the pub.
http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0121.jpghttp://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0122.jpg
Setting aside the exciting plot of hacking into corporate computers and somehow evading the security programs in a co-vec (code vehicle), System Rush is a rather good futuristic racing game – a genre arguably started by F-Zero and Wipeout on the gaming consoles.
Evolution has made some changes when compared to the original, and these make it more suited to a mobile environment than previously. Rather than long flat racing tracks with inclines and banked corners, you are racing around inside a twisty tunnel, sometimes fully enclosed, sometimes parts of it missing - maybe it’s meant to be a wire, with the plastic sheath stripped away at certain points?
What this change of environment does is radically change the control system – whereas the original had your full 'accelerate, brake and turn corners', the new System Rush is more about positioning your Co-vec inside the wire, rather than navigating the wire. You follow the course of the wire no matter where you are on the inside of the wire. Left and right spins you around the wire, while up and down activate your power ups – one of which is a temporary speed boost. Otherwise everything runs on rails.
http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0123.jpghttp://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0124.jpg
All you have to avoid are the obstacles inside the wire, the enemy co-vecs chasing you, and try to stay on the parts of the wire that are still sheathed, otherwise you’ll lose points and energy.
While this may sound silly and simple when compared to the complexities of console drving games, it really is all in the environment. I don’t mean the environment of the wires and obstacles in the game; I mean the environment you are playing the game on. A mobile phone. On an Nseries smartphone, you can’t have pixel perfect controls in a game like this – hence I suspect the move away from driving around the course and hitting the apexes of corners and then stomping on the power, towards more a high tech gunner with collision avoidance as a primary duty.
And you can forget about this being simple – the difficulty curve on System Rush Evolution is perfect for me; but as you may all recall, I’m a sucker for complicated games that provide a hardcore challenge, and that means I’m really enjoying having to really learn all the wires and courses in Evolution. You’ve got to hit the power-ups, you need to pass over the parts of the course that give you a short burst of acceleration, and you’ve got to miss all the obstacles. That’s a surprisingly welcome challenge, but for casual gamers who aren’t used to investing a lot of time to pass a single level, it may be just a little bit too much.
http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0125.jpghttp://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0126.jpg
The single player ‘storyline' mode shows the two main styles of game play: infiltrate and shutdown. See, this is where the hacking story helps, because these are essentially timed races – get round a number of laps of the wire in a fixed amount of time (usually barely enough), or shoot down enough enemy code with your auto-firing nose cannon before you run out of time.
And then there’s multiplayer. You have the same game options, plus the additional head to head mode where the power-ups can be used to affect your opponent – I love the ‘reverse their controls’ option just to mess with their heads. Finding a game can be a bit hit and miss. Searching for people who have a similar skill level to you (ranking search) finds you an online opponent in short order, but searching through the filter – where you can choose the track and type of game - is less successful. This may well improve as more people purchase the title, but for the moment be aware that the numbers of people playing are quite low.
http://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0127.jpghttp://allaboutsymbian.com/images/ngage2/firstlook/demos/Ngage_demo_0128.jpg
System Rush Evolution sums up the new N-Gage platform perfectly. The gaming is perfectly suited for a mobile device, and offers a comparable challenge to console based gaming, thanks to the strong consideration of the devices the game will be played on. It’s fast and furious, and looks like a modern game, with speed, light and action all in abundance (and it looks gorgeous through the ‘TV Out’ on an N95). Yes it’s hard, but that makes it all the more rewarding.
Right now, as the games roll out, it will be perceived as the flagship title of N-Gage, although strictly speaking it’s probably one of the wingmen to some of the titles coming up in the next few months. That shouldn’t stop you seeking this out as soon as possible.
Download:
Note:
before downloading just remove the "Space" between "...CRAC KED" on anirmj's link.
הורדה
http://rapidshare.com/files/118195244/Ideaworks.3D.System.Rush.Evolution.v2.53.N-GAGE.SymbianOS9.1-BiNPDA.rar Mirror by anirmj (13269 KB) (Thanks to him) http://rapidshare.com/files/118234835/Ideaworks.3D.System.Rush.Evolution.v2.53.N-GAGE.SymbianOS9.1.CRAC KED-BiNPDA.rar
המשך למטה
Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Crac*ed-BiNPDA
Gameplay :
http://www.allaboutngage.com/images2/games/hookedonreview1.png
Hooked On: Creatures Of The Deep is one of Nokia's flagship first party games, and one of the most eagerly awaited titles of the new N-Gage platform's launch. It's been published by Nokia itself, and the developers are the Polish company Infinite Dreams, who are well-known in the smartphone community for their acclaimed high-quality games such as K-Rally, Sky Force and Super Miners (all of which are available for N-Gage phones, just look for the versions labelled "Symbian S60 3rd Edition").
HO:COTD is a sort of combination of a fishing simulator and a role playing game, with every successful catch earning you experience points (XP) that bring you closer to "levelling up", which unlocks new features, playing areas, items and even mini-games. You can just fish at random if you want, or you can choose to take part in a quest (usually to find a particular object lost underwater, or to catch a certain creature), or you can take part in tournaments which are held several times a day in the game world (they're offline tournaments against computer players, so you don't need an internet connection). All three activities can be done at once, so for example if you get bored of a quest you can go off to join a tournament.
The game takes place in four real-life fishing resorts in Costa Rica, Alaska, Scotland and Thailand. Some of the characters you meet exist in real life, and the resorts themselves are represented by locations in the game based on real maps. You start the game in Costa Rica but as you earn experience you'll unlock the other locations, and you can fly to them from each resort's airport. As you level up, new fishing tackle will be available to you from the resort shop (you don't have to pay for it, just reach the right level of experience and go and collect it).
The controls for the game are very, very simple: you move with the direction pad, and you select things with either the direction pad button or the top gaming button (the A button). You also occasionally have to choose an option with the blue soft keys. The simplicity of the controls means you can play the game just as easily with one hand as two, and the game plays just as well in horizontal/landscape mode as it does in vertical/portrait mode. HO:COTD is suited to practically any phone model with any button layout.
You choose where to fish from a detailed 2D map which you drive your boat around. The map is animated, so for example you can see where other boats are fishing (if there are any), and the depth of the water is visible from the colours of the sea or lake. Once you decide on a place to fish, you just click the button and you're presented with a 3D view of the spot where you can look all round and up and down.
http://www.allaboutngage.com/images2/games/hookedonreview2.png
Using a golf style power meter, you press the button to cast your line, and then press it again to choose how far out you want the line to go. If you've managed to obtain a depth meter, you'll see a chart showing how deeply your lure has sunk, which is important as different lures sink at different speeds, and different fish live at different depths. Reeling the lure in keeps it at that depth, though it may drag it away from an interested fish. When a fish does try to take the bait, the game's camera zooms in on the end of your reel, and if the fish is ready to be reeled in a blue icon will appear telling you to press the game button.
This is where the excitement begins: you have to get the fish all the way back to the boat, with that distance represented by a blue bar. At the same time, the fish has to get away from you, so it tries to pull on the line as hard as it can, and the strain on your line is represented by a green and red bar next to the blue bar. If you don't reel the fish in it will get away, but if you do reel the fish in it will cause strain on the line. Your task is to balance the strain with the reeling, and this is where the essence of the game lies, in "playing chicken" with the strain gauge so that it goes as close to breaking point without actually breaking. This is made very difficult by the constant changes in direction of the fish, and you see it spinning you around in the main display, occasionally even jumping out of the water in a rather spectacular manner.
If the above process sounds complicated, it isn't, you get to know the game very quickly and fishing becomes an instinctive process. Catching a fish feels very much like a duel, which is probably as it should be.
If you manage to get a fish reeled all the way in, you receive experience points based on how rare the fish is and how difficult it is to catch. You can then either keep the fish or release it (the game generally rewards you for releasing fish, especially rare species).
Sometimes you'll find a fish is very easy to reel in, and then you'll discover it isn't a fish at all but an object of some kind. It's worth keeping all the man-made objects you find, as you receive bonus experience points for removing rubbish from the water, and the objects may help you solve certain quests. Particularly interesting are the messages in bottles that you catch from time to time, which reveal the back-story to the location you're in at the moment. For example the Costa Rica resort has lots of ancient maps and messages from Christopher Columbus.
You'll also very occasionally catch a creature that isn't a fish, such as a turtle, crocodile or even (if you're lucky) the Loch Ness Monster.
http://www.allaboutngage.com/images2/games/hookedonreview3.png
Some Important Hints
One of the problems with HO:COTD is that it doesn't really have a tutorial to get you started, so let's take a break from the review for a moment and look at some important things you should know before playing the game:
* The "Pause" menu is your best friend, it contains all the important information you need to play the game.
* The "Pocket" section of the pause menu contains your tackle box (where you can choose the fishing equipment you want to use), as well as a Pokemon-style bestiary of the fish you've caught in that resort, and a "Live Well" section containing all the objects you've kept.
* Don't repeatedly pound the game button to reel in the fish, just keep it pressed down to reel in and release it if line tension is too high.
* When you're at an appropriate level you can collect new tackle from the resort, represented by an orange circle with a house in it. You have to collect it for it to appear in your tackle box, and you have to then select it from your tackle box in order to use it.
* Tackle unlocked when you reach a higher level is NOT necessarily better than tackle from a lower level, quite often a lower level item works better than a higher level item. For example some of the higher level lures sink much more quickly, which means they're useless in trying to catch fish which live near the surface. You need different kinds of tackle for different kinds of fish, there are no simple tackle "upgrades".
* The green and red dots represent quests, just go to them and click on the button to find out what they are. If you want a further hint or a reminder of what you're supposed to do, go back to the dot and click on the button.
* The game does have a variety of different lures, rods, lines and other equipment, but these aren't open to you when you begin. As you progress, the fishing techniques you can use become more subtle and complex.
* Different fish live in different places, come out at different times of day, and live at different depths, so try to vary where and how you fish as much as possible. The depth meter will help you do this, as will an appropriate choice of tackle.
* Your level, experience and tackle box only count in the resort you're in. You earn experience, levels and equipment completely separately in each resort, so for example you might be level 10 in Costa Rica but only level 2 in Alaska. In effect, each resort is a separate game.
* If you want to use the rumble feature, as well as switching it on in the options menu you also have to have vibrating alert switched on in the phone profile you're currently using. For example, if you have the phone in offline mode, you'll have to activate vibrating alert in the "offline" profile for the rumble feature to work in the game. You can usually find the profiles icon in the "Tools" folder on the main menu screen.
* Let the main menu of the game run on its own and you'll see fish and objects you've recently caught float by in a virtual aquarium.
http://www.allaboutngage.com/images2/games/hookedondark1.jpg http://www.allaboutngage.com/images2/games/hookedondark2.jpg
http://www.allaboutngage.com/images2/games/hookedondark3.jpg
It's dusk in the game world, and we've caught something! What is it? A shark? A snapper? It's a... oh, it's an old pocket watch, and rather a heavy one.
http://www.allaboutngage.com/images2/games/hookedonreview4.png
The very first time you play the game you may be disappointed by the sea looking a bit pixelly compared to the preview screenshots, but the more you play the game the more you realise just how spectacular and detailed the visuals are.
Everything is exquisitely done: the surface of the sea moves convincingly, the boat bobs up and down appropriately to current conditions (and recoils realistically if your fishing line snaps), the sky and landscape change their appearance (often quite radically) in relation to the current time of day and weather conditions. The sky is populated with flocks of birds, jets flying overhead and even the occasional hot air balloon. Around you the sea has other boats, fish close to the surface and bottles floating by (though the bottles you can see don't seem to be catchable, you can only catch bottles that are under the surface). If you've gotten wet from reeling a fish in or because it's raining, there are photo-realistic drops of water which gradually run down the camera lens, and if you look directly in the sun you see the classic "lens flare" circles you'd expect from a camera. If it's night time you can see the lights on the coastline, and now and then the hot air balloons will light up as their pilots turn on the flames of the heater.
Even the map changes colour with the time of day in the game world, and is animated with clouds floating over the map in a parallax fashion, fish swimming through the sea and other boats trying to find a good spot.
You really have to play the game for some time to fully appreciate just how much work has gone into the graphics, as a location in bright sunshine looks completely different in a storm, and completely different again at sunset. When it's not raining the sun can be shining directly, or hidden by cloud, or creeping behind the mountains, and when it is raining it can either be boring showers or a full-blown thunderstorm with lightning striking the sea (and, unlike films, there's a realistic delay between the lightning and the thunder). The effect of weather and sunlight on how the game looks is amazing, it makes the game feel much more real and adds to the atmosphere tremendously.
http://www.allaboutngage.com/images2/games/hookedonreview5.png
One serious disappointment is how the game handles graphics when you finish reeling something in. While you're reeling it in the graphics are absolutely excellent, as you and the line get dragged about by the creature in all directions and you often see it leaping out of sea, but for some reason when you've actually got the creature all the way to your boat the game pauses, then presents a dialogue box with the creature's name and a 3D rendering. It feels like the graphic artists didn't know how to handle the end of the capture so they just left out the ending completely, which is a bit of a cop-out.
In general though, this is one of the most beautiful and lovingly put together phone games at the moment, and really raises the bar for what you can expect from graphics in a mobile phone title.
Sound is also very good, with a separate soundtrack for each location. The Costa Rica location you begin in sounds a lot like something from the Moneky ISland games, and the music uses a separate volume control from the effects so you can turn it off if you don't like it. The music is contextual, so it only plays when it's appropriate and changes itself to suit current events. The music plays on the main menu and the map, but fades away when you start the actual fishing. There's then an exciting bit of music when you start reeling in a fish, which speeds up the nearer you get to making a successful catch.
As the game itself points out, if you turn the game's music off completely you can listen to your own music instead using the phone's music player, though this won't be in sync to the game's events because it's running in a separate application.
המשך למטה
The sound effects all suit the game well, though of course there's not a huge variety of effects in a fishing game as they're mostly related to water. The thrashing of the fish is convincing, and if you listen carefully you can even hear the faint "plop" of the lure as it hits the water.
N-Gage Arena
As far as we can tell, the only Arena features on here are online scoreboards, and various in-game actions also earn you N-Gage achievement points for your N-Gage profile.
Overall
Hooked On: Creatures Of The Deep is great fun to play once you've worked out where all the options and status screens are, and it gets even better once you've unlocked things like the depth meter, extra tackle, and the other resort locations. People who invest time in this game will be rewarded.
Unfortunately the game's designers haven't made it very easy to do the things above. The "Pause" menu is far more important than its name suggests, and the "Pocket" menu also needs to be much more prominent so people can easily find some extremely vital things like the tackle box. There really ought to be a tutorial at the beginning of the game taking the player through finding all these features, because progress will get very very difficult without them. Infinite Dreams know how to do tutorials, they have an excellent one at the beginning of Games, so it's a shame they didn't make one for this game too.
Another problem is that the amount of experience required to unlock certain parts of the game is far too high. The main reason this reviewer has taken so long to write this review is because it took about two or three days of long playing sessions to unlock the first extra resort. Considering the average phone gamer is only likely to be playing this on their way to and from work, it may take them weeks to unlock even one extra resort, by which time they could well have become bored as progress seems so slow. It also seems odd to lock these resorts at all, as the player starts on level 1 in all of them and progresses in each resort completely separately.
It's also a shame that N-Gage Arena hasn't been used for more than just scoreboards, and some features touted last year (such as putting your own message in a bottle for other Arena members to read) seem to have been dropped.
This is a frustrating situation because all the ingredients are here for one of our ultra-rare "Mega Game" awards, but unfortunately HO:COTD doesn't quite make it.
However, this is still one of the best phone games out there, it has great gameplay which suits long and short playing sessions, it has wonderful graphics, it has depth and longevity, the controls are simple and intuitive, and it brings a new kind of game to phones too. At 10 euros this is really good value for money, there's so much to discover in HO:COTD that it will keep you going for a long, long time.
We feel very happy to give Hooked On: Creatures Of The Deep our first "Recommended" award for a next gen game, and hope that Nokia will get Infinite Dreams to do lots more N-gage games. If they're this good on their first attempt, they definitely deserve a long term contract.
DOWNLOAD :
Tools : http://rapidshare.com/files/121369607/Tools.rar
Link 2 - Hooked on : Creatures of the deep n-gage
Part 1
http://rapidshare.com/files/12136436...Deep.part1.rar (http://rapidshare.com/files/121364360/Hooked.on.Creatures.of.the.Deep.part1.rar)
Part 2
http://rapidshare.com/files/12136565...Deep.part2.rar (http://rapidshare.com/files/121365655/Hooked.on.Creatures.of.the.Deep.part2.rar)
Part 3
http://rapidshare.com/files/12136666...Deep.part3.rar (http://rapidshare.com/files/121366662/Hooked.on.Creatures.of.the.Deep.part3.rar)
קרדיט
ALL THANKS TO FARHAZADEEB for posting
and BinPDA team for crac*ing http://www.imserba.com/forum/images/smilies/bigsmile.gif
Electronic Arts Tetris v4.21.41 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
Gameplay
http://www.allaboutngage.com/images2/games/tetrismarathonmode.jpg
It's Tetris, which if you don't know (cue the usual comments about being from another planet) involves arranging falling blocks or "tetrominoes" into horizontal lines which makes them disappear.
There are six modes, all variations on the usual Tetris formula:
- Marathon: Pretty much the classic Tetris, you try to score as highly as possible while making up to 150 lines.
- Ultra: Score as much as possible in two minutes.
- 40 Lines: Create forty lines as quickly as possible.
- Versus: You play against a computer opponent. Each of you has your own Tetris playing area, and you can "attack" your opponent by creating more than two lines at once. Attacks cause extra blocks to appear in their playing area.
- Clash: Another player vs. computer mode where you both try to get to a certain score first by placing blocks in the same playing area.
- Challenge: A "pass around" multi-player mode for up to four people where you pass the phone between players and the winner is the one who scores the most. Everyone in the round gets exactly the same tetrominoes in the same order, so it's a level playing field.
These modes successfully cover all the main playing styles and skills, though it's a shame that only one of them (Challenge) involves other humans. All the modes have numerous options which let you tweak the game to suit your personal preferences, and you can also redefine all of the keys too. There was no option to change the screen orientation though.
Actually playing the game works without any problems, the blocks drop fine and you can use any control keys you want to. This is Tetris, and it's an addictive game on practically any gaming platform.
The main problem with the gameplay though is the menu system you have to navigate, which makes even simple actions cumbersome. Tetris is the ultimate instant-play title, but for example if you want to change modes while playing, here's what you have to do: pause the game, select the menu option, confirm you want to leave the current game, press the single player option (even if you're using multi-player Challenge mode), then within the next few seconds press the d-pad button to be taken to the "game settings" screen. If you wait too long to press the button, it takes you back to where you started. The graphics make this hopping from screen to screen even more frustrating but more on that later.
http://www.allaboutngage.com/images2/games/tetrisversusmode.jpghttp://www.allaboutngage.com/images2/games/tetrisclashmode.jpg
A couple of the vs. computer modes: Versus and Clash
Graphics & Sound
Graphicswise EA haven't exactly pushed the boat out here. It's Tetris, it's the same old blocks you've seen since the 1980s with the same playing area too. It's perfectly functional, but there's absolutely nothing spectacular here.
This simplicity might be okay if it helped the flow of the game, but this is marred yet again by the awkward menu system, this time in its graphics department. Apparently suffering from CSI syndrome, the N-Gage version of Tetris takes the terrible design decision to make every single screen appear with animated sweeps, and every single word appear with nonsense-turning-into-english animation. This might be okay for the opening credits but it should not appear every single time in every options menu of a phone game, particularly one like Tetris where you play it in very short bursts.
Sound is very disappointing. There's no music at all except a very brief clip of the classic Tetris tune on the title screen, and the in-game sound effects are utterly forgettable.
N-Gage Arena
There's an online rankings sytem with global leaderboards which show the top ten players in each game mode. That's it.
The vast majority of players are extremely unlikely to ever get anywhere near the top ten so you can safely ignore the leaderboards, and if you're not in the top ten it doesn't even tell you what your current ranking actually is.
Overall
A universal phenomenon on new gaming platforms is that the third party software during the launch period is extremely shoddy. This has always been the case since the very first home computers and consoles, and it will probably always be the case. Third party developers hate the financial risk of releasing games on a new platform, and they will be technically unfamiliar with new hardware too, so their first games tend to be quick and easy ports of games from older platforms.
If you want the real official Tetris on your N-Gage-compatible phone then this will probably do the job, and to an extent reviews like this are pointless because a lot of people will buy this game on the name alone.
However, if you want a quality conversion of a classic game which makes full use of the N-Gage platform, this is not it. There's no online multiplayer, no Bluetooth multiplayer, only one hotseat mode, the menu is needlessly difficult to navigate, the graphics are bland and the sound is practically non-existent. This reeks of a cheap "will this do?" cash-in using a famous licence.
Download :
http://rapidshare.com/files/11817465...9.1-BiNPDA.rar (http://rapidshare.com/files/118174655/Electronic.Arts.Tetris.v4.21.41.N-GAGE.SymbianOS9.1-BiNPDA.rar)
Asphalt 3.v1.2.7 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
Gameplay
http://www.allaboutngage.com/images2/games/asphalt3ngagetitle.jpg
Asphalt 3 is the follow-up to the Asphalt series of games from the first generation N-Gage and the Nintendo DS. This is a third party title from , who specialise in phone games and have supported N-Gage since its first generation. (The Asphalt brand is also used on Java titles from , but these aren't really the same games, they just have similar names and themes.)
The Asphalt games are arcade racers, i.e. they're not realistic in the slightest. Their purpose isn't to simulate driving, but to let you pretend you're in a car chase from films like "The Fast And The Furious", doing ridiculously over-the-top driving that would never be possible in real life. The gameplay revolves around illegal street racing, and the emphasis is firmly on doing stuff you shouldn't do: knocking other cars off the road, driving too fast, smashing into crates etc. The score you get for a race is far more influenced by what you do during the race than where you finish in the race, so if you come first but do very little else then you'll get a very low score.
To get by in Asphalt 3 you have to master two things: nitro boosts and "drifting". In general you should drift on every corner and use nitro boosts on every straight, which if done carefully should get you to the head of the pack fairly quickly. Nitros can be picked up from certain points on the track, and they can also be earned by drifting and other activities.
Of course illegal activity means the police will be after you, and if you do too many bad things you'll see a police badge on the screen to indicate that a police car or bike are on your tail. If they catch you there's a hefty penalty to pay, so you can either try to outrun them or nudge them off the road, both of which earn you bonuses. Illegal activity also attracts the attention of news helicopters and you'll sometimes find yourself looking through the camera of a news report, which means you briefly have to steer the car from above (rather like the original gen N-Gage game Glimmerati).
http://www.allaboutngage.com/images2/games/asphalt3map.jpg
You start the game with just a couple of tracks unlocked, but as you earn money you can unlock the others, making a total of seven tracks (in order of unlocking): Honolulu, San Francisco, Las Vegas, Rome, St. Petersburg, Mumbai and Tokyo.
Earning money also unlocks new vehicles and new engine parts in the garage. You can choose any unlocked car or bike and any unlocked part before a race. The parts menu gets very complex as you unlock more and more, but the garage helps you by displaying the effect each part has on your vehicle's abilities (for example a part might increase top speed but reduce acceleration).
There are a total of nine cars and three bikes (in order of unlocking): Mini Cooper S, Ford Mustang GT, Kawasaki Z 1000, Nissan GTR R34, Aston Martin V8 Vantage, Chevrolet Corvette Z06, Kawasaki ZX 10R, Lamborghini Gallardo Spyder, Ruf RT 12, Pagani Zonda F, Lamborghini LP 640, Ducati Desmosedici RR.
Whichever car or bike you choose, the other cars on the track will automatically be chosen to match it, and the "rubber band" gameplay means you never pull that far ahead of your rivals, but never fall that far behind either.
There are a total of five game modes which can be unlocked, covering a variety of contrasting gameplay styles:
- Race: A straightforward three lap contest to get to the finish line, you earn the most money from bonuses on the track but you have to finish in the top 3 to keep the money.
- Beat 'Em All: The most aggressive mode, you have to push six other racers or police cars off the track before you've done three laps.
- Cop Chase: The roles are reversed, you control a police car and your task is to catch the leader of some street racers. Hitting innocent cars costs you points, but at least you don't have to worry about police trying to catch you for speeding.
- Vs: You race against one other car to reach the finish line after two laps.
- Cash Attack: You have to earn over $20,000 from various bonuses by the end of three laps. If you earn less than this, you lose the race. One major snag in this mode is that if you lose it doesn't tell you how much you did earn, so you've no idea how much you lost by, making it very difficult to chart your progress.
The strategy you need to win varies wildly from one mode to the other, for example "Beat 'Em All" doesn't require you to be anywhere near the front of the race while "Vs" requires you to come first.
The game can be played in both vertical/portrait and horizontal/landscape modes, and can also be flipped if you want to use the controls on the other side of the phone. Because it's a racing game it felt slightly more comfortable to play in horizontal/landscape mode, but it was still perfectly okay in vertical/portrait mode, especially if you use the camera keys to zoom out a bit before the race begins.
The controls of the game are fairly similar in all modes, with the bulk of features being accessed through the d-pad (the button does nitro, down brakes, left and right steer). Drifts are a bit trickier, you have to press 8 during a turn, but if your phone has gaming keys you can drift with the lower gaming button. The keypad's * and # buttons control the camera angle, which is most useful in vertical/portrait mode as it lets you see more of the road around you.
http://www.allaboutngage.com/images2/games/asphalt3lamb.jpghttp://www.allaboutngage.com/images2/games/asphalt3kawasaki.jpg
Three of the twelve vehicles in the game
Graphics & Sound
Before we discuss the graphics in Asphalt 3, it should be remembered that this isn't a 50 euro console game, it's a 10 euro phone game. As a phone game, the graphics are very very good. They're not perfect, and they'd be better if they used the graphics accelerator chip on certain N-Gage models, but in general the game looks extremely pretty and detailed. As well as you and the other racers, the streets are populated with other traffic, police cars, trams and even press helicopters, which really adds to the atmosphere. Perhaps the biggest graphical glitch is the strangely wobbly camera at the beginning, but once the race begins the camera is fine.
The look of each tracks is very different thanks to the globe-trotting nature of the game. The 3D is a lot more detailed than on previous Asphalt games, and the game world on each track feels a lot more real. However, it would have been nice to see more variety on each track through the use of different times of day and different weather conditions (the snow on the St. Petersburg track is a tantalising glimpse of how much this could have added to the game).
The feeling of speed conveyed by the graphics varies from track to track and situation to situation. Sometimes, especially when you're using the bikes, the game feels incredibly fast, but in other situations the game starts to slow down because there are too many objects near each other at once. In general though the game is playably smooth. A higher frame rate is always welcome of course, but the current frame rate is perfectly adequate.
Sound is pretty much what you'd expect from this kind of game, the music is straight out of a Hollywood film with a mixture of pop, rock and hip-hop. The title screen has a rather nice rendition of Misirilou in the style of Dick Dale. The soundtrack and sound effects are all recorded in high quality, and suit the game very well. Whether you like them depends on your taste, but if you enjoy arcade racers then you'll probably enjoy Asphalt 3's sound.
The one problem audiowise was the volume control, which didn't seem to vary the volume properly.
http://www.allaboutngage.com/images2/games/asphalt3honolulu.jpghttp://www.allaboutngage.com/images2/games/asphalt3bike.jpg
http://www.allaboutngage.com/images2/games/asphalt3mumbai.jpghttp://www.allaboutngage.com/images2/games/asphalt3rome.jpg
Four of the seven tracks: Honolulu, Tokyo, Mumbai (aka Bombay), Rome
N-Gage Arena
Shamefully, the only Arena feature of Asphalt 3 is a rankings board. No shadow racing, no online multiplayer, just high score posting.
Even worse, we could not get the rankings to work at all, either in the game or in the N-Gage app. The screen just stayed blank.
As things stand, Asphalt 3 gets a big fat zero for its online features, which is a real shame because it has a lot of potential as an online multiplayer game. Hopefully Asphalt 4 will let us race against each other on the Arena in real time.
Overall
If you're looking for a realistic racing simulator, Asphalt 3 is not for you. If you're looking for a fun, easy-to-get-started arcade racer then this may well be your cup of tea. Despite its attempts at realistic graphics Asphalt 3 is actually a very cartoony title, like a sort of Mario Kart designed for petrolheads, which is a good thing.
A big shock for some people may be how little Asphalt 3 values winning a race or scoring a low lap time. If you get to the front of a race, stay there and finish first, your score will be very low. If you stay in the middle of the pack, cause as much mayhem as possible and then finish third, your score will be very high.
Seven tracks may seem like a small number, but the five distinct game modes make you approach the tracks in totally different ways. Catching a criminal in "Cop Chase" is a completely different game to smashing the city up in "Cash Attack", and this kind of contrast adds greatly to the game's replay value.
Perhaps Asphalt's biggest drawback is the lack of clarity over what actually gets you credit in the end-of-race score. The score rundown after a race has a mysterious "others" section which frequently contains more money than any of the other bonus categories, and even the listed bonuses aren't explained properly anywhere (what's the difference between "Takedown" and "Road Rage" for example?). In one "Beat 'Em All" race this reviewer managed to take down four cars at once at the start of the game, then another, then two at once at the end so that the total score was a bizarre 7 takedowns out of 6, all in the first lap. This would seem to be an amazing fluke, but the end-of-race score was very low because it all happened so quickly. Ironically for an arcade racer, Asphalt 3 seems to punish people for speed.
However, in general Asphalt 3 is a fun and playable game with accessible gameplay, a good selection of game modes, nice sound and nice (though sometimes a bit too jerky) graphics. The lack of online gameplay is a big disappointment though, even shadowracing would have been fun.
I just felt to make a Small tuto for non-hacked users..Lemme know if anyone facing problems installing game.
NOTE for non-hacked phones :
If you hav'nt hacked your phone, Skip the Secman Installing Step and Click Cancel when it asks to connect Metro TRK.
You will get Extract File to PC option,
Select yes and use the *.ngage file to E:/n-gage folder
Now Open N-gage application on phone & install game-farhazadeeb
Download:
http://rapidshare.com/files/11820821...9.1-BiNPDA.rar (http://rapidshare.com/files/118208210/Asphalt.3.v1.2.7.N-GAGE.SymbianOS9.1-BiNPDA.rar)
http://www.megaupload.com/?d=Q4I19E1C
http://www.ziddu.com/download.php?ui..****ZSqYayhlZSu4 (http://www.ziddu.com/download.php?uid=ZayclpWlZKyZlOKnZKqhkZSqYayhlZSu4)
Method Solutions Space Impact Kappa Base v1.16.104 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
http://www.allaboutngage.com/images2/games/sikbtitlescreen.jpghttp://www.allaboutngage.com/images2/games/sikbalienplanetmission.jpg
http://www.allaboutngage.com/images2/games/sikbskybladechoice.jpghttp://www.allaboutngage.com/images2/games/sikbweaponschoice.jpg
http://www.allaboutngage.com/images2/games/sikbcutscene.jpghttp://www.allaboutngage.com/images2/games/sikbdarkred.jpg
Gameplay
Space Impact Kappa Base title screenSpace Impact: Kappa Base (SIKB) is an old-fashioned scrolling shoot-em-up, inspired by the original Space Impact games which were embedded on Nokia's older mobile phones such as the 3310.
In Kappa Base you pilot a craft (or "skyblade") through ten levels of baddies and hazards in space, in the upper atmosphere and near the ground. The plot goes like this: the Earth has become so polluted and difficult to live on that some humans have chosen to alter themselves mechanically and become a race of cyborgs called "MEKS". The MEKS have decided that the remaining unaltered humans are "obsoletes" and should be destroyed. Cue the usual man vs machine malarkey...
The plot has various interesting twists and turns and there's a sequel-hunting ending, but the main aim of this game is to score well. This isn't the kind of title where you play through it once and feel that you've "beaten" it. In fact SIKB's playing structure is much more like Mario Kart, as you receive a grade for each level and the challenge is to go back again and again to improve the grade.
The gameplay revolves around choosing the appropriate skyblade and weapon loads for each level. As you collect money in the game you unlock more options, and eventually you can choose from eight skyblades and seventeen types of weapons. Because you can take several weapons at once on the same craft, there are 200 different combinations of weapons load, and what you choose will make a lot of difference. Some levels are almost impossible with a bad choice of weapons, but become much easier when you select a more appropriate combination. The choice of skyblade can also be important, as they have different properties in terms of speed, armour, and kinetic energy gathering.
That last phrase might have sounded a bit weird, as it refers to an unusual central concept of SIKB: to build up the energy for certain powerful "kinetic" weapons, you have to let enemy bullets graze you. Once the kinetic meter has been filled, you can use the special weapon. The kinetic weapons aspect turn the usual gameplay on its head, as you often find yourself desperately trying to get hit by bullets so that you can use the special weapon and wipe out all the baddies on the screen. The kinetic aspect also comes into play when you're trying to get a high score, as there's a separate bonus meter which fills up as you get hit.
Space Impact Kappa Base mission screenYou occasionally receive wingmen to help you, but they generally just sit there shooting and getting hit, rarely moving about. Your bullets don't harm them so you can just ignore them if you like, or you can dive for cover behind them if you're worried about taking damage.
The controls on SIKB are very simple: you move with the direction pad and shooting is automatic. You can optionally set it to shoot manually, but there's little point in using this as you have unlimited ammo. The only other control is pressing 2 to fire your special weapon, which is not covered by the autofire because its use can depend on building up precious kinetic energy.
Rather awkwardly, there seems to be no way to play the game in horizontal mode. You can physically hold the phone horizontally of course, but it's difficult to use the keypad on slider models, and SIKB did not use the N81's gaming keys at all.
There are four savegame slots, and three characters to choose from for each slot. The choice of character doesn't make a huge amount of difference, it mostly just determines which skyblade is unlocked at the beginning of the game, and it also means the cut scenes are slightly different.
You can choose to play the game in easy mode or normal mode. Easy mode is very easy indeed, this reviewer played the game all the way through on the first go in easy mode, but normal mode offers much more of a challenge. The levels are the same in both modes, but you have four continues in easy mode compared to one in normal mode, and the enemies are harder to destroy in normal mode.
Space Impact Kappa Base skyblade screenSpace Impact Kappa Base weapons screen
Space Impact Kappa Base cutscene 1Space Impact Kappa Base cutscene 2
Space Impact Kappa Base solar arraySpace Impact Kappa Base space
Graphics & Sound
The gameplay and most of the graphics are in 2D, but there are some 3D objects and enemies too, and the mixture works very well indeed, with a pleasing alien look. There are 3D renderings of all the craft and weapons during the weapons selection process, and the larger "boss" enemies are all in 3D as well. The backgrounds are nicely detailed and varied, ranging from snowscapes to forests to space stations to alien planets.
The speed of the graphics can get very fast indeed and on some levels it's extremely frantic, like watching a video on fast-forward. There are often many dozens of separate moving objects on the screen at once, and trying to find your ship among all the enemies and bullets can be like trying to see dandruff in a snowstorm.
Cut scenes consist of anime-ish characters with text and dramatic music in the background. These are sprinkled throughout the game, appearing between and in the middle of levels as the plot unfolds. It gives the game a real 16-bit feel, which is a good thing in this style of game.
Soundwise the game's soundtrack has a nice mixture of ambient and dramatic music, and the very last level sounds like a dance version of a Gregorian Chant. All of the music enhances the game without getting in the way. The music and sound effects have separate volume controls, so you can mix them to your own liking.
Space Impact Kappa Base boss screenSpace Impact Kappa Base first boss
Space Impact Kappa Base first boss speaksSpace Impact Kappa Base first boss attack
Space Impact Kappa Base alliSpace Impact Kappa Base flying away
N-Gage Arena
As befits an old-style shooter, the only online feature is a "World Battle" global high score table. We could not get the Arena connection to work in SIKB though, so we couldn't see if the promised clans feature was present.
Overall
Whether you like SIKB depends on what kind of gameplay you enjoy most. Although the offline game is called "story mode", the aim is really to play and replay levels constantly chasing after a better grade, and to unlock more items.
If you just want to play through the game once, then you will be missing the point of SIKB. This is an "old school" scrolling shooter where high scorers receive the greatest rewards, with a smattering of 3D graphics to give it a 2000s look.
In short, if you like classic shoot-em-ups then SIKB is for you. If you hate them, stay away.
Download:
http://rapidshare.com/files/11820088...9.1-BiNPDA.rar (http://rapidshare.com/files/118200887/Method.Solutions.Space.Impact.Kappa.Base.v1.16.104.N-GAGE.SymbianOS9.1-BiNPDA.rar)
Block Breaker Deluxe v1.0.3.N-GAGE SymbianOS9.1.Cr@cked-BiNPDA
http://www.allaboutsymbian.com/images/news/blockbreakerdeluxescreen1.jpghttp://www.allaboutsymbian.com/images/news/blockbreakerdeluxescreen2.jpg
Gameplay
Block Breaker Deluxe screenshotBlock Breaker Deluxe is a clone of the ancient-but-popular Breakout/Arkanoid genre, you move a bat at the bottom of the screen to bounce a ball into bricks at the top of the screen. The goal of each screen is to remove all the bricks by bouncing the ball into them, but some bricks may take more than one hit to remove. If the ball hits the bottom of the screen you lose a life.
As with most modern Breakout clones, many bonus items have been added to spice things up, including a magnetic bat, fireballs (which destroy blocks more quickly), shields at the bottom of the screen, multiple balls, laser cannons etc. Some bonus items aren't beneficial, for example one shrinks the bat and another makes the bat invisible (which makes the game impossible to play).
Most of the items are recycled versions of bonuses in previous clones, although there is one bonus which is particularly interesting: the yo-yo, which lets you pull the ball straight back to your bat as if it had a piece of string attached to it. If any bricks are in the way of the ball when you pull it back, the ball tends to destroy them, even if they're indestructible bricks such as those made of steel. Another innovation is that the items can be bought separately and upgraded in an in-game shop, so for example the magnet bonus just holds one ball on the bat, but if you buy the first level upgrade it will hold two, and further upgrades let it hold more.
Block Breaker Deluxe vertical screenshot
Games are split into locations with many main levels each and a boss level, after you defeat the boss you will see a new location unlocked. If you lose against a boss, you're given the option of continuing in exchange for a chunk of the cash you've earned so far. The boss levels play slightly differently to the normal levels, and involve doing things like hitting an ice cube, avoiding laser beams, or destroying an advancing wall.
As with all N-Gage games, you can always exit the game and come back where you left off, so you can play for very short bursts or long playing sessions.
On a very few occasions the ball would get stuck behind a particular group of bricks, but this was easily solved by exiting the game and re-entering.
Graphics & Sound
As you would expect from the genre, the graphics are mostly the kind of thing you'd have seen on a 16-bit system such as an Atari ST, Amiga, Mega Drive or SNES. The visuals are perfectly competent and pleasant, but there's nothing spectacular. The whole game has been done with a 1970s/1980s glamour feel, featuring bright neon colours, luxury yachts and huge sunglasses. First gen N-Gage gamers may be slightly reminded of Glimmerati in terms of the setting.
Sound is also very similar to the 16-bit era, with multi-channel MIDI-style music. Again, the tracks are pleasant but there's nothing here to amaze you. The music plays on menus and at the beginning of games, but fades out once the action begins, so it doesn't outstay its welcome.
N-Gage Arena
There's no online multiplayer, though you can play Bluetooth multiplayer. You can upload your score to an Arena scoreboard and there are also N-Gage achievements to unlock which earn you N-Gage Points. The achievements are rather dull and random though, and the game already has lots of very similar challenges and bonuses, so it sometimes feels like there's too much to aim for.
Overall
Block Breaker Deluxe is one of the cheaper games available on N-Gage, and at 7 euros it's not going to break anyone's bank. If you enjoy Breakout/Arkanoid then you will definitely enjoy Block Breaker Deluxe. It's also a very casual game, with a nice relaxing feel to it.
If you're looking for something new though, this probably isn't a good place to start your N-Gage experience. The bonuses, bonus upgrade system, unlockable locations and boss levels do greatly improve on the original concept, but most of the time it's still the same gameplay that has been in Breakout since the 1970s.
Download:
http://rapidshare.com/files/11819721...9.1-BiNPDA.rar (http://rapidshare.com/files/118197218/Block.Breaker.Deluxe.v1.0.3.N-GAGE.SymbianOS9.1-BiNPDA.rar)
http://www.ziddu.com/download.php?ui..****ZSqZayhnJSu8 (http://www.ziddu.com/download.php?uid=cbKemZepcLKZlOKnaKqhkZSqZayhnJSu8)
Brain Challenge v1.1.4 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
Joining the launch line-up of titles for the N-Gage Platform is 's Brain Challenge. While there will be a handful of ‘big' titles for the N-Gage, Brain Challenge is not one of them - but there's nothing wrong with that. While the flash titles make up the column inches, it's games like this that are going to be the bread and butter earners for Nokia and its partners. It would be mighty interesting to see just how well Brain Challenge does in the ‘revenue earned' column after three or four months. I would not be surprised to see this title become a solid and continuing revenue stream for the Finns. Nothing here is especially new, but it fits well into the genre of ‘play a little puzzle every day' that was started by Dr Kawashima's Brain Training on the Nintendo DS.
For those of you who aren't familiar with this, you play a series of mini-games each day, each lasting a few minutes at most. The scores for these games are combined to give you a ‘daily score' and this is compared to previous scores. If the theory of exercising your mental ability holds true, you should see a steady improvement. Rather than progress through a games storyline, you progress in yourself, creating a much better and more rounded person in the process.
Or you could argue that developers have found a way to write really simple games and package them up for profit, but only a cynic would think that....
should be congratulated for some good presentation here - the games (12 in total, I believe) are grouped into the four areas they are testing, namely Maths (annoyingly labelled Math in my version...), Memory, Visual and Logic. The games are all controlled with the d-pad (and the occasional button press), so there are very few issues with the controls. Which is good - the point of these games is for you not to be thinking about what key to press next, but simply to think.
http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0197.jpghttp://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0198.jpghttp://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0199.jpg
Two examples of the mini-games should make my point clear. The first is Balance, coming under the Logic section. You're presented with a set of scales and asked which item is heavier. Initially this is pretty easy - just go for the one which has dropped the scales. But as you progress through your 60 second game, and as you play it more and more often, you'll come across more difficult challenges, with multiple items on each side of the scales, or even scales on top of scales. Yet you're asked to work out which of two single items is heavier with a flick to left or right of the cursor. Fun indeed... well it is to me.
Trout, under the Maths section, is another example of something that looks simple, and is... if you ignored the timer. Given a grid of numbers, a start point, and then a mathematical operator (e.g. ‘+4') you have to jump from your target square (say it has 17 in it) to the square that is next in order... i.e. 17+4=21. So jump left, right, up or down to the square with 21 in it; then 25; then 29... Make five jumps and you get a new grid and new modifier. Much like Balance, and many of the other games, it's a basic task, but when put under pressure to do as many as you can against the clock, that's when it gets interesting.
http://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0200.jpghttp://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0203.jpghttp://www.allaboutsymbian.com/images/ngage/brainchallenge/BrainChallenge0208.jpg
There's nothing especially new in this mix, nor are the games amazingly 'out there' - we're talking basic pattern recognition in many of the games, some quick mental mathematics and some cunning psychological tricks when you're counting (such as four red number threes), but the games are clear, surprisingly fun, and, by limiting each game to a time limit of 60 seconds, stay fresh and challenging over the time you'll be playing the game - and as you play, you'll unlock more of the mini-games.
While the idea of a learning curve goes somewhat against the grain of the daily brain game genre, 's unlocking strategy keeps the title from going stale. Coupled with the ten minutes a day nature of the game, I think Brain Challenge is going to do very well.
Download:
http://rapidshare.com/files/11819792...9.1-BiNPDA.rar (http://rapidshare.com/files/118197924/Brain.Challenge.v1.1.4.N-GAGE.SymbianOS9.1-BiNPDA.rar)
http://www.ziddu.com/download.php?ui..****ZSqY6yhmZms6 (http://www.ziddu.com/download.php?uid=bLGgmZitb6qelOKnZqqhkZSqY6yhmZms6)
Ideaworks 3D Mile High Pinball v2.58 N-GAGE SymbianOS9.1 5000th Release Cr@cked-BiNPDA
Mile High Pinball is a first party game published by Nokia, developed for the original gen N-Gage by Bonus.com and ported to the new N-Gage platform by the ever-reliable Ideaworks3D. The new version plays pretty much like the original, but has higher resolution graphics. Some of the original's levels have been removed (there are no Snakes or Ashen levels for example), but the new version is much cheaper too (7 euros compared to the 20 or 30 euros that the original cost).
MHP features one of those ideas that's so clever and simple you wonder why no one thought of it before. It's basically a pinball game, but instead of separate tables there's one huge table, and you win the game by getting the ball from the bottom to the top. The table is divided up into 45 levels (plus more hidden levels), with exits at the top and entrances at the bottom. If you fall through a level entrance you appear at the exit of the previous level, so you could in theory fall from the top of the table right to the bottom, though in reality the levels are designed to make such complete falls very unlikely. There are no lives in MHP, the only threat is to fall back down the table and be forced to climb back up again, so the game doesn't end until you've won.
You interact with the ball by using right and left flippers as on any pinball table, and there are also the usual bumpers and holes scattered about the board. Added to that mix are a variety of enemies (including four end-of-level bosses) which you can defeat by hitting them with the ball often enough, and a few dozen types of bonuses that let you do all kinds of things such as turn the ball into a helium balloon. To spice things up even more there are spinners, mysterious boxes which throw the ball out at a random angle, vacuum tubes straight out of Sonic 2, brick walls, crystals and other oddities.
You expect MHP to be an arcade game, but each level has its own "puzzle", a particular method required to get through to the next level. At the beginning these puzzles are very simple, you just have to hit a certain number of bumpers or earn a certain score to unlock the level exit. As you progress though, the puzzles can require real thought, and on some levels you have to perform a certain series of precise actions such as catching the ball with a particular flipper, holding it and then nudging it along the edge of the table to squeeze past a bumper. You frequently find yourself wondering if a particular level is impossible until you work out the solution.
http://www.allaboutsymbian.com/images/reviews/Screenshot0010.jpg
Another interesting feature is the bonus system, which adds a strategic element. You can collect a very large number of bonuses and use these at any time during the game. Some bonuses are so rare, and some levels are so difficult, that you end up having to use them very carefully. While you're concentrating on a fast-moving level, a part of your brain is considering whether you can spare a particularly expensive bonus, or whether a lesser one might do the job. You can collect them from the playing field, but you also occasionally come across a shop where you can buy and sell them. You really do need to pay attention to the bonus system, because parts of the game are virtually impossible without the helping hand that the bonuses give. There are also ten medallions in special hidden levels which you can get to by touching whirlpool icons scattered throughout the game. These are like the chaos emeralds in Sonic the Hedgehog, you don't need to collect them but it's a challenge.
The game is only playable in vertical/portrait mode, with 1 and 3 operating the flippers and 5 opening the bonus menu (you can redefine these if you want). Normally we would complain about the lack of a horizontal/landscape mode, but Mile High Pinball is a very special case, as it just wouldn't make any sense to have a horizontal version of a pinball game. Because it's a vertical-only game, and because it uses keys instead of the d-pad, MHP is equally playable on practically any N-Gage-compatible model.
http://www.allaboutsymbian.com/images/reviews/Screenshot0021.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0025.jpg
http://www.allaboutsymbian.com/images/reviews/Screenshot0022.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0024.jpg
Graphics & Sound
Mile High Pinball's graphics are weird and slightly psychedelic, as if some hippy technophile has decided to make a scrapbook of their favourite photos and drawings all blended together.
It works, the different backgrounds give each level a distinct atmosphere, and this is further enhanced by the absolutely excellent music (see below). The scrolling within each level is smooth and fast, though there's a delay between moving from one level to another which also breaks up the music. This delay feels very annoying at first, but you soon get used to it and on the later levels you hardly notice it because you're spending so much time within each level trying to solve the puzzles.
One nice graphical touch is the ability to choose a skin for your ball, and as you earn points more skins are unlocked. This is great if you're bored of the traditional silver model, and we've used the acid house smiley ball in our screenshots.
MHP has probably the best soundtrack of any mobile game (the other contender for this title is Lament Island). It's arguably nicer to play the game with the sound effects turned off so you can hear the music properly, and this reviewer sometimes paused the game just to hear the tracks play out in full. The soundtrack covers a surprising range of styles, with elements of gentle pop, world music, classical, prog rock, metal, electronica, dance and funk, and the tracks suit each level very well.
If you do want sound effects though, they're the usual pinball table noises of flippers and bumpers, with satisfying loud clunks and bleeps when the ball hits something.
http://www.allaboutsymbian.com/images/reviews/Screenshot0015.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0020.jpg
http://www.allaboutsymbian.com/images/reviews/Screenshot0047.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0031.jpg
N-Gage Arena
Mile High Pinball has three online modes: Rankings, Duel Score and Duel Altitude.
Rankings are pretty much like those on other N-Gage games, your game stats are posted to an online league table and you try to improve them to rise up the table.
Duel Score and Duel Altitude are real-time multiplayer modes where you find a partner in the Arena lobby and race to see who can get the highest score or who can get to the highest altitude within a time limit. You can see your opponent's progress next to your own, so there's a real tension as the timer gets closer to zero. The winner gets an Arena point, the loser loses an Arena point, and both players' positions on the Duel league tables are updated after the contest has ended.
Incidentally, the ordinary offline version of the game is called "practice", so the developers seem to expect people to be play MHP primarily as an online game.
http://www.allaboutsymbian.com/images/reviews/Screenshot0050.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0042.jpg
TV & Keyboard Test
Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
Mile High Pinball looks nice on a TV set, though it being vertical-only means you're using just the middle-third of the television screen. Some of the sprites look a bit pixelly, but on the whole the game looks rather good.
The game worked fine with a Bluetooth keyboard, there were no problems in controlling it. You may possibly want to redefine the controls though, as 1 and 3 aren't in the most logical positions on a QWERTY layout.
http://www.allaboutsymbian.com/images/reviews/Screenshot0026.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0023.jpg
http://www.allaboutsymbian.com/images/reviews/Screenshot0029.jpghttp://www.allaboutsymbian.com/images/reviews/Screenshot0030.jpg
Overall
Mile High Pinball is very original, and perfectly suited to a mobile phone's screen and key layout. As you make your way up the table the puzzle and strategy elements become more prominent, and the game starts to become very addictive. This reviewer played through the entire game in two multi-hour sessions, not because there was a deadline to meet but simply because MHP has such a strong "Just one more go" factor.
The major downside of the game is the frustration you feel when the ball falls down to levels you've already beaten. It's no fun at all repeating the same difficult level again, especially when success on that level is determined by random elements (the volcano sequence is particularly annoying in this respect). On the other hand this is the main reason to pay attention to the bonus system, as it contains ways to prevent falling to the lower levels, and ways to skip forward if you do fall.
Mile High Pinball has clearly had a lot of playtesting and tweaking, its difficulty balance is generally good and you do want to play the game until you finish it. It's simple to get started, but requires thought if you want to progress right to the end. The bonus system gives the game depth, and the hidden levels and online features give it longevity. The graphics might not be to everyone's taste, but they have a certain kitsch Pop Art style to them. The icing on the cake is the price, at just 7 euros it's one of the cheapest games on the N-Gage platform.
Download:
http://rapidshare.com/files/11818912...ase-BiNPDA.rar (http://rapidshare.com/files/118189126/Ideaworks.3D.Mile.High.Pinball.v2.58.N-GAGE.SymbianOS9.1.5000th.Release-BiNPDA.rar)
EA Sports FIFA 08.v1.0.30 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
FIFA presents you with a number of types of game play, including a season long campaign or a number of tournaments, mostly regional cup games, or the International Cup – eagles eyed lawyers will spot that this avoids referencing properties such as the FA Cup or the World Cup, as this would probably drive up the licensing costs.
http://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0004.jpghttp://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0005.jpg
Team selection is well represented, with the major leagues of each country (although I’m disappointed the UK representation is only the English Premiership, when most other versions of FIFA 08 also carry the Scottish Leagues and I could play my beloved Cowdenbeath). For those of you not au fait with the teams of Europe, each has a star rating (out of five)… How the Scottish national team gets a big 4/5, I don’t know.
There are two other modes. First is the quick game, where you choose two teams and just go for it. I suspect that’s where most casual players will start before deciding to move into a longer League or Cup mode. And then there are the challenges, which are a lovely idea. You get presented with a scenario - Liverpool are 3 goals down after 20 minutes and went on to beat Milton Keynes by 5 goals. Can you do the same - and you're asked to play it through. It's a nice touch, and gives you a little slice of pick up and play if you don't want to commit to a series of matches.
Now, while the controls are pretty simple, the choices you have in the game are varied. You can do the classic kick the ball up the pitch and run after it, you can lob balls in the air between your players from opposite sides of the pitch, or you can pass the ball between your players who are close, slowly working it towards the goal. Those were the three basic strategies I used on novice level, with a little bit of success… by using just those, it made the game challenging but not overly difficult – which is good for me. More experienced FIFA players will appreciate the higher difficulty levels, and the gamer in me is glad that 'novice' doesn't translate to a ‘we’ll let you win to make you feel good’ level of skill… the five skill levels available significantly ramp up the difficulty.
http://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0002.jpghttp://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0001.jpghttp://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0003.jpg
You can also change the team formation – where players stand on the pitch and what areas are covered. This is the mystical number chant of 4-3-3, 4-2-2-2 or even 1-4-3-2 (see, we have silly numbers just as much as American Football), but luckily you get a graphical display of where your players would end up. This can be changed at any point in the game, so you can re-organise to defend, attack, or have lots of players in the middle for passing the ball around. You’ve also got the option to substitute out injured or tired players.
Where I found trouble is when the computer AI team has the ball and I’m trying to get the tackles in. There are no complicated key strokes, just your player next to the player with the ball, and the tackle is then made (success depends on the relevant simulated skill of the actual football player) – the problem is getting your player close enough. The switch to nearest player isn’t intelligent enough to snap to the closest, and the AI controlled players on your team are as dumb as… well... footballers. Maybe I’m missing something, but it’s rather hit and miss, and infuriating trying to muster the defense.
The look of the game is wonderful – all the players may be small, but they are crisp, you can make out where they’re going or trying to do – you can even watch them loose balance on a slipping pitch! And just to make it a bit more TV like, whenever something spectacular happens, you’ll get a replay of the action from a dramatic camera viewpoint, e.g. to relive the perfect goal into the top corner of the net.
http://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0011.jpghttp://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0006.jpghttp://www.allaboutsymbian.com/images/ngage2/fifa08/Fifa0009.jpg
I was expecting a multi-player option to be available on FIFA, either over local Bluetooth or through the N-Gage Arena. This would be the perfect game for that – unfortunately there’s no sign of it at all. I wish there had been, and I’d be intrigued to know why a local option isn’t in the design. Is this because of the focus that everything has to go through the N-Gage client (and server) model?
And while FIFA 08 is going to lose a few marks for that, the rest of the title holds up very well to this casual gamer. The menus are clear, the graphics are sharp and understandable, there’s little confusion in what’s happening in the game (even if how I’m playing is a bit inexplicable), and there is enough variety in the types of game, and in the changing nature of league and cup competitions to keep you playing FIFA 08 for a long time.
Download:
http://rapidshare.com/files/11817231...9.1-BiNPDA.rar (http://rapidshare.com/files/118172319/EA.Sports.FIFA.08.v1.0.30.N-GAGE.SymbianOS9.1-BiNPDA.rar)
http://www.ziddu.com/download.php?ui...JyiZ6%2BWlpyt7 (http://www.ziddu.com/download.php?uid=aqycnZilaauimpittayZlJyiZ6%2BWlpyt7)
BLT Snakes Subsonic v1.11.N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
http://gznuniverse.files.wordpress.com/2008/05/screenshot00591.jpg
What did we expect from this game seeing as the Original was amazing? Could the original be improved? Read on…
My first thoughts when I heard about this game were ‘Yes!’ – My second thoughts when I first installed the demo? ‘What have they done to it’? To put it simply it let me down.
Now before I properly start, I will let you know BLT built this game unlike the original which was designed by IOMO which may or may not make any difference to your thoughts.
We start with the opening menu of Snakes: Subsonic, it is very nice indeed, with a nice dynamic background including the following options:
- High Scores
- N-Gage Arena
- Start Game
- Options
When playing its just like the classic, control the snake across the levels but the new Subsonic game adds different ways of game play – across different terrains like Fire, and then the way the level evolves with hills and slopes etc and you can even shoot things too. This makes the game that more challenging than the original adding new twists but if your like me and loved the original trying to get used to this game is a lot harder than you will think.
The game can be played in Landscape or portrait and looks rather good in both but the graphics of this game are rather poor compared to the original that debuted a few years back – The graphics are rather blocky and not really that smooth but on most levels, despite the low detail graphics, sometimes the frame rate is affected which to me is not acceptable to such a basic game.
The sound is also rather good (don’t get me wrong its decent soundtracks and the levels match the song) but the quality factor lets it down – The clever thing with the music is that it is meant to follow the level, so if you do good the faster the music gets etc which is a nice addition but most may or may not notice this happen. The sound effects of the game is good, and adds a nice touch to the game Overall sound is good but lacks quality.
The multiplayer aspect of the game sounds promising, there’s the rankings which are standard in nearly all N-Gage games and then there’s the races/Battles which can feature up to 1-4 people across the N-Gage Arena in Real time, which sounds rather good. The online aspect is very important, and should be as standard on quite a lot of the N-Gage games, It makes the game that much more exciting.
Overall the game is rather good, but could also be improved on a lot – most with the sound and graphics but the levels of the game are deep and do offer a lot of fun once you get into it – First time players will love this, Original players may need some persuasion to buy it or even play it - I’d recommend it £6? Bargain. Your choice.
Download:
http://rapidshare.com/files/11818074...9.1-BiNPDA.rar (http://rapidshare.com/files/118180748/BLT.Snakes.Subsonic.v1.11.N-GAGE.SymbianOS9.1-BiNPDA.rar)
Glu World Series of Poker v1.5.0 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
http://www.allaboutngage.com/images2/games/Screenshot0062.jpg
http://www.allaboutngage.com/images2/games/Screenshot0055.jpg http://www.allaboutngage.com/images2/games/Screenshot0056.jpg
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http://www.allaboutngage.com/images2/games/Screenshot0060.jpg http://www.allaboutngage.com/images2/games/Screenshot0059.jpg
Gameplay
Ngage tournament screenshotWSOP: Pro Challenge is a one-on-one Texas Hold 'Em Poker simulator. It has three introductory matches which you can complete to unlock a three round WSOP tournament, and winning that unlocks a three round N-Gage tournament (despite the name it's all offline, there's no multiplayer). You can also play against any of the computer players in one-off matches, which may help you get to know each one's mannerisms.
The controls are very simple, you use the direction pad to choose an option and press its button to select it. The game can be played in any screen orientation, and works fine both horizontally and vertically. This should be suitable for any phone model with any button layout.
If you're unsure about Poker, or if you haven't played the Texas Hold 'Em variety which is so popular nowadays, it's worth learning the basics before playing this game. WSOP:PC's in-game help is probably not going to be clear enough for new players to learn from scratch, and you would be better off consulting one of the many "Teach Yourself Poker" sites on the web. Incidentally, the Texas Hold 'Em rules are the same ones used on American poker television series such as The World Poker Tour and World Series Of Poker (indeed, WSOP is the licence used by this game). If you can follow episodes of the WPT or WSOP series, then you will probably be able to play this game.
You can only play games against one opponent at a time, which is perhaps understandable on a phone game as three or more players may take too long, but it would have been nice to have the option of more players. You can leave a game at any point, but you will have to start it from scratch next time. If you leave a game in a tournament, you can re-enter the tournament in the round where you left. This is very convenient, but also a tempting way of cheating: as soon as you're losing you can leave a game, then come back to it and the money is level again. Tables can be set to no-limit, pot-limit or limit.
Ngage tournament opponent thinkingAll of the opponents are real life professional poker players: Johnny Chan, Annie Duke, Shannon Elizabeth, Chris Ferguson, Mike Mizrachi and Scotty Nguyen. They have apparently been photographed for WSOP:PC, and provide various facial expressions during games which may or may not give you a clue about their situation. The animation is rather crude but you can definitely see the expressions, though there don't seem to be very many of them.
In terms of gameplay, WSOP:PC's biggest flaw is probably the lack of any kind of challenge. This reviewer (who is not an experienced player at all) managed to get to the semi-finals of the final N-Gage tournament after just a few hours of playing, and none of the matches seemed more difficult than previous ones. There didn't seem to be any learning curve at all, if you could defeat opponents early on you could defeat them much later in the game too. After you've gone through all the levels and tournaments, there's very little incentive to continue except to blindly accumulate more and more pretend money.
There are some specific achievement-based tasks you can aim for such as winning with one hand (which you can do fairly easily with an "all in"), but this gets a bit dull and feels like working through a checklist rather than playing a game.
As if the game wasn't easy enough, there's an "odds" meter which tells you roughly how good your cards are in the current situation. This meter can't be switched off, and it's very difficult not to look at it.
One of the novelties of WSOP:PC is the "tilt" meter, which fills up as your opponent suffers a defeat of some kind. When it is full, it starts blinking and the opponent is supposed to start making stupid mistakes, but this reviewer didn't notice any difference. The same applies to the "tells", or expressions on your opponent's face, which are supposed to be the key to winning a game of poker. In WSOP:PC they aren't really required to win at all, you can completely ignore them.
Shannon ElizabethAnnie Duke
Scotty NguyenMike Mizrachi
Some of your opponents. Yes, they do look like heads stuck on other people's bodies, and it gets even worse when they're animated.
Graphics & Sound
WSOP:PC features the kind of graphics you'd see on a Java game, and indeed this is apparently a slightly upgraded port of a Java game.
On the positive side, all of the graphics are perfectly functional: you can see all the cards, all the necessary information is visible, and nothing gets in the way of the gameplay. A particularly nice touch is the way the game waits to reveal the final card, which adds some much-needed tension.
Another good graphical feature is the use of signature chips, which are effectively trophies that you receive for certain achievements. These all have their own unique graphics, and it's more fun to collect these than to just rack up numerical N-Gage points. Nokia might want to add something like this to their own achievements system, which is how the first gen N-Gage's old trophy system used to work.
On the negative side, the animation of the opponents is very disappointing. Perhaps because they'd paid for the rights to these famous players' faces, the developers felt like they had to include photos of them, but the result of this is a rather poor-looking mess. To be fair, you can clearly see all of the players' expressions if you want to look for "tells" so that element of gameplay is preserved, but it's all very crudely done. There's absolutely no style here.
Sound is virtually non-existent, with just the occasional snatch of guitar music and some brief spot effects during certain game events.
Signature Chip win with one handSignature Chip for winning with All In
N-Gage Arena
The only online feature in the game is a single worldwide leaderboard, which the average player is never ever going to appear on. There are no subdivisions or categories, and the player isn't even told their ranking unless they're in the top twenty.
Overall
At ten euros WSOP:PC is not the cheapest game on the N-Gage platform. For the same money or less you could buy any other N-Gage title including the excellent Hooked On:COTD. However, WSOP:PC is the only card game on the platform so far, and that may tempt some people to try it.
Its main plus point is that it is easy to get started and the in-game interface is pretty streamlined. If you want poker on N-Gage, this may be good enough for you.
The game's negative points are a lack of difficulty even for beginners like this reviewer, a lack of options in terms of rules and player numbers, and a lack of things to do once you've played through all the set challenges. On top of all that, there's no multiplayer of any kind: no online, no Bluetooth, not even any "pass around" option. As for the online rankings, they're only going to be of interest to the top twenty obsessives who have played this game to death and beyond.
World Series Of Poker: Pro Challenge feels like a cheap licence cash-in game with very little depth, low quality production values, and very few options. Some kind of multiplayer mode might well have saved it, but there isn't one
Download:
http://rapidshare.com/files/11818258...9.1-BiNPDA.rar (http://rapidshare.com/files/118182583/Glu.World.Series.of.Poker.v1.5.0.N-GAGE.SymbianOS9.1-BiNPDA.rar)
http://www.ziddu.com/download.php?ui...JyiZa%2BWlpyr5 (http://www.ziddu.com/download.php?uid=aq2fmZarZrKanJWts6yZlJyiZa%2BWlpyr5)
Electronic Arts The Sim 2 Pets v1.0.27 N-GAGE SymbianOS9.1 Cr@cked-BiNPDA
http://img262.imageshack.us/img262/3300/petzgl4.png (http://imageshack.us/) http://img391.imageshack.us/img391/3782/petz2ms8.png (http://imageshack.us/)
The simulation game Sims 2: Pets has now gone live on N-Gage, you can download it directly to your phone from the N-Gage application's showroom. Naturally we'll be bringing you a review in due course. Now, where did we put that dog lead?
Gameplay
For those who have been on another planet, the Sims series is essentially a computerised dolls house where you can take care of people and/or animals usually in a normal-looking domestic environment. Sims 2: Pets on N-Gage concentrates on bringing up a puppy in a small bungalow with a back garden and nearby pet supplies shop.
The breeds available are Chihuahua, Labrador, Mutt (aka mongrel or mixed breed), Pug and Whippet. There's also a special robot dog you can unlock if you progress far enough.
The game begins in a very promising fashion with options screens that let you customise the owner and their dog. You don't control the dog directly, but you can call it to you, teach it tricks, play with it and take care of it.
In essence this is a small collection of mini-games:
- Ball & Frisbee Throwing: You throw a ball or frisbee for the dog to catch by clicking at just the right moment on a sliding scale. Click at the wrong moment and the dog doesn't catch anything. Gameplay is identical for throwing balls or frisbees.
- Teaching Tricks: Basically a two or three step dance mat game without any music, use the direction pad to click in the directions shown on screen in order and the dog gets closer to learning a trick such as sitting or rolling, and then praise it afterwards. Do this often enough and the trick is learned, with the dog able to perform it when selected from a menu. There are 10 tricks to teach in all, but the gameplay is virtually identical for all of them.
- Dog Patting: Similar gameplay to teaching tricks, but there's no actual trick at the end of it, just a happier dog.
- Dog Cleaning: Again, similar to teaching tricks but all you get is a cleaner dog.
- Discipline: If your dog does something naughty such as scratching the carpet, a timer appears on the screen and you have to click the direction pad button before it runs out. This makes the owner talk in a stern voice, and eventually the dog learns not to do whatever it did.
- House Training: The same gameplay as discipline, but involving the dog peeing or pooing while indoors. Eventually the dog learns not to do this and is house trained so it only does its business outside. Remember to clean up after the dog by clicking on the pee or poo.
When you combine the duplicates, it means there are actually only three minigames, none of which vary or demand any skill, and they don't get more difficult or interesting over time either.
In theory simulation games like The Sims are meant to sidestep conventional gameplay by offering a customisable world which you can shape to your liking, but Sims 2: Pets for N-Gage doesn't do this. You can't customise the owner or their flat at all, and you can't buy the dog anything except a bed, ball and frisbee (and even those are from a very limited selection).
Another comparison one might make is with Nintendogs, where the sheer joy of seeing the puppies playing together can be enough in itself, but that isn't the case with Sims 2: Pets because there's only one puppy per game. There is no interaction between dogs. Sims 2: Pets also has a far more limited range of locations with just the living room, kitchen and garden.
A third comparison might be with Tamagotchi, where the pleasure comes from simply taking care of a creature and watching it develop, but that doesn't really happen in Sims 2: Pets as the puppy never changes and it doesn't seem to require much taking care of either. This reviewer's puppy ate once a week according to the in-game timescale, and there was never any pressure to balance one need against another.
Sims 2: Pets doesn't have bad gameplay, its problem is that the gameplay is missing. It's not an arcade game, it's not a "sandpit" game, it's not a collect-em-up game, it doesn't pass muster as a puppy simulator, and it's not really a proper virtual pet game either.
There is incidentally also a human career aspect but it's so minor that it's barely worth mentioning. You get a wage every day which you can use to buy toys, food, shampoo or beds for the dog, and if you get promoted the wage goes up. Promotion seems to happen automatically as long as you keep taking care of the dog, and very soon you reach the top of the career tree so money ceases to be a problem.
There's also a list of "goals" which earn you bonus cash, but that too isn't really worth talking about. It's an ever-changing list of four things you would do anyway like patting the dog, throwing it a ball, giving it a bath etc, you don't really need to even look at it to earn these bonuses. Even the bonuses themselves become insignificant once you've been promoted to very high salary levels.
Graphics & Sound
The graphics in Sims 2: Pets are generally very good, with nice bright colours, and smooth fast 3D. Most importantly of all, there is adorably realistic animation for the puppies. The locations are also nicely designed, especially flourishes like the Japanese objects in the kitchen, though it would have been even nicer if there were more locations. Some textures do look pixellated but the smoothness of the 3D makes up for this.
The interface works well too, with a single menu and a series of objects in each room that let you choose an activity. Although this sounds awkward, the camera moves so quickly and smoothly, with an automatic selection system, that it actually feels very intuitive.
There are also some very nice graphical touches too, such as the slow motion catch the dog makes of frisbees, and the way you can see what your dog is dreaming about, which will be familiar to anyone whose real life dog has growled or "run" while asleep in the corner.
The sound is very good, with nice effects, music clips and speech. The speech is the usual Sims gibberish, which you'll either love or hate. However, although the speech is good, the range of phrases in the game is far too small and gets annoying very quickly. As it's gibberish anyway it might have made sense to chop it up into groups of syllables, and let the game assemble them into words at random, allowing for a much larger variety of phrases.
All the breeds in the game, including the unlockable robot. Incidentally, pugs don't look anything like this...
N-Gage Arena
There's no multiplayer of any kind, though there is a league table of high scores. However, as points are laughably easy and very boring to obtain, all that the table tells you is how long certain people have been able to put up with Sims 2: Pets.
A word about N-Gage Point Pickups in Sims 2: Pets is also in order. This reviewer played for about 3 or 4 hours in total, by the end of which they managed to collect 980 out of 1000 possible NGPs mostly without even trying (and the remaining 20 were apparently unobtainable due to a bug). This is ludicrous, no other N-Gage game lets you get all of its points so easily and so quickly. It devalues the entire concept of point pickups.
TV & Keyboard Test
Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
The graphics suffer greatly when viewed on a television screen, they're still just as fast and smooth but the 3D object textures are incredibly pixellated and look quite nasty. The sound is good through the TV speakers though.
Bluetooth keyboard controls generally work on Sims 2: Pets, though there's a slight delay between pressing the keyboard's selection button and the game acknowledging the command. This makes it difficult to hit the mark when throwing a ball or frisbee, though other gameplay aspects aren't affected that much.
Attached Files:
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Midnight Pool v1.2.4 N-GAGE.SymbianOS9.1.Cra**d BiNPDA
http://www.allaboutsymbian.com/reviews/images/midnightpool/p16.jpghttp://www.allaboutsymbian.com/reviews/images/midnightpool/p4.jpg
http://www.allaboutsymbian.com/reviews/images/midnightpool/p11.jpg
Midnight Pool v1.2.4 N-GAGE.SymbianOS9.1.ed-BiNPDA
n a word, no. On both fronts. I guess it depends on what you want in a pool game. If we're talking about a casual gamer, happy to pop a few balls in pockets and generally soak up some atmosphere but with few actual expectations, then Midnight Pool will just about, and I emphasise the word just, do OK. For anyone expecting a challenging game then Midnight Pool falls short on several levels.
As usual with the 'Midnight' series of sports games, there's a bit of a seedy night-club atmosphere, brought to life here by 3D animations and 3D-modelled pool halls. As each shot is taken, you get to see how it plays out on set of TV-style angles and there are digital sound effects to match. The production values applied to all of this are quite high and it's just a shame that 's (cross platform?) game engine isn't really optimised well enough for N-Gage-compatible phones. Even on the N95 8GB, with accelerated graphics and oodles of RAM, animations are sometimes jerky. Moreover, when a shot is played, the ball animations can be seen, calculation by calculation, sometimes down to 3 or 4 frames per second (at worst). Which is a shame, compared to the silky smooth animations in Virtual Pool Mobile, running on the same hardware.
You'll be wanting to know about how the game actually plays though. There are the usual game modes to try: Instant (you vs a computer player, no set up), Arcade (you get to pick opponent and 'difficulty') and Story (where you take on a character and gradually up the dollar stakes you're playing for, travelling the length of the USA to find opponents willing to play for more and more cash).
'Story' is where the rubber hits the road, of course, but over the course of 3 hours gameplay and about ten matches, I err... well, I managed to get myself to $1,000,000 or so and the 'end of game' screen appeared. Say, what?
You see, disappointingly, although extra opponents gradually get 'unlocked', they a) don't get unlocked fast enough (and you end up playing the same person that you played an hour before, but for ten times the money, which doesn't seem very realistic) and b) don't get anywhere near hard enough. Even at the very end of the game (i.e. 3 hours in), the computer opponents were still not anywhere near clever enough to beat me. Their potting gradually seemed to get a bit better, but when faced with a 'snooker' (for example) they just blasted away at the blocking ball - and when they had ball in hand, they would just take the ball from its default location. Making defeating them rather easy. Even if you can't pot that well, it's easy enough to play a strategic game and get the opponents to make silly mistakes.
Potting. Ah yes, now we're getting to the crunch. Luckily, the pool interface here is really rather good and compares well to the one in Virtual Pool Mobile. As with the latter game, all the number keys are used to provide full control over spin, side, cue angle, and so on. One shortcut shows the overhead view of the table, vital for planning ahead.
Power is controlled using a vertical power bar and two d-pad clicks and this works out just fine. I found the aiming increments a little frustrating though - using left/right on the d-pad, jogged the aim appropriately, but several times I felt I needed finer control, to aim a ball between two of the aiming directions offered.
By default, there's a 'the balls will fly in these directions' crib on the screen, but you can turn this off in Options if you either find it distracting or would rather aim shots 'by eye'. Confusingly, the crib doesn't take into account any cue ball spin or side that you've chosen to apply, making it sometimes misleading.
Also confusing (especially in 9-ball mode) is that you're not automatically aimed in any sensible direction. For example, you've potted the yellow and blue is up next. But the screen might show your cue ball aiming for the red instead, simply because that's the last direction your cue happened to be pointing in. With your wits about you, you can press '1' to manually get pointed towards the next ball to be hit, but it's disappointing that this isn't automated in some way (as it is in VPM). If you don't pay attention, you'll end up hitting the wrong ball and incurring a foul...
Midnight Pool screenshotMidnight Pool screenshot
The net effect, game by game, of considering the jerky ball animations and the poor opponent AI are that games proceed fairly slowly, and it's not helped by quirky 3D animations of your player reacting when he or she knocks in breaks of more than one ball in sequence, or fouls, or does anything else of note. These animations take a second or three to play out and can't be turned off in Options, so you have to click your way through them.
There are three pool variations on offer here: 8-ball, in both UK and US colour variants, and 9-ball, the purest form of pool and the one I settled on for working through my brief virtual career. After each match (each of which only consists of one frame, which is a bit sudden-death), there's a chance to try your hand at a trick shot for extra ****** These are fun enough and can also be accessed from the main menu but don't really add anything to the main game.
Most gamesters will grab the trial version and be put off by a) the jerky ball animation and b) the utterly, ridiculously stingy 90 second limit before the trial stops - the end result being that almost noone buys the game. Which in this case might not be a bad thing, since it's ultimately so disappointing.
The one thing that might have saved Midnight Pool would have been an online mode that would have let you play against real human beings. It would have been easy to do too, as it would be turn-based. A missed opportunity again.
I really, really wanted to like Midnight Pool and, to be honest, I've seen worse in terms of pool games on computers and phones over the years. But it makes the cardinal mistake (for any game) of being far, far, too easy. Anyone wanting to experience real, quality, adrenaline-inducing, addictive pool gameplay should opt for the unofficial N-Gage games Virtual Pool Mobile or even the 'lighter' Micropool 2007, which both have the additional advantage that they will run on many non-N-Gage phones too.
Steve Litchfield, All About N-Gage, 27 June 2008
PS. In addition to the links above, you can find out more about where to get Virtual Pool Mobile and Micropool 2007 in All About N-Gage's special feature on unofficial N-Gage games.
Link: http://www.anonym.to/?http://rapidsh...iNPDA.rar.html (http://www.anonym.to/?http://rapidshare.com/files/126261735/.Midnight.Pool.v1.2.4.N-GAGE.SymbianOS9.1.ed-BiNPDA.rar.html)
Mineshaft.Pro.Series.Golf.v1.39.N-GAGE.SymbianOS9.1.ed-BiNPDA
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://www.projectnext.eu/mobile-game/Pro_Series_Golf_N-Gage_Mine_Shaft-0.jpg
http://www.projectnext.eu/mobile-game/Pro_Series_Golf_N-Gage_Mine_Shaft-1.jpg http://www.projectnext.eu/mobile-game/Pro_Series_Golf_N-Gage_Mine_Shaft-2.jpg
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REAL GOLF. REAL RIVALRY.
Pro Series Golf is an addictive combination of accessible gameplay blended with the emotive rivalry of competitive golf. Going beneath the surface of typical golf simulations, it exposes the heart of this elite sport -- deep-seated rivalry and the drive to be the best!
Features
* Multiplayer Mode: Online
* Number of players: 1-2
* N-Gage Arena: Rankings, Multiplayer gaming
* Bluetooth mode: None
© 2007 Nokia. All rights reserved. Nokia, N-Gage, N-Gage Arena logo, and other Nokia product and game names are trademarks or registered trademarks of Nokia Corporation.
Download link.txt (http://imserba.com/forum/attachment.php?attachmentid=195140&d=1216300589)
REDLYNX RESET generation ngage 1.00 Cra@cked BINDPA
http://www.remix64.com/images/user_submissions/naughtyboy_nokia_reset_genration.jpg
http://img514.imageshack.us/img514/3668/resetgeneration20080725vo4.jpg
heres the reset generation link
*****ed by bindpa
more info to be posted later due to shartage of time
http://www.megaupload.com/?d=UGKZL1VX
sorry i dont know the spelliing of binpda
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heres on more link
here it is in parts
http://rapidshare.com/files/13679510...NPDA.part1.rar
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if u like my post press thanks
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type *****ed in front of ed
and type Bi in front of NPDA
type cr@ck in front of ed
@ is for a
Bounce boing voyage ngage 1.00 cra@cked BINDpa
http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-0.jpg
סרטון ביוטויב תכנסו תראו תמשחק
http://uk.youtube.com/watch?v=s81JUXd2RCc
http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-1.jpg http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-2.jpg http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-3.jpg http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-4.jpg http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-5.jpg http://www.projectnext.eu/mobile-game/Bounce_Boing_Voyage_N-Gage_Rovio_Mobile-6.jpg
heres the mirror for bounce boing voyage
its *****ed by bindpa
sorry cant upload other imformation due to shortage of time
http://rapidshare.com/files/13677878...ked-BiNPDA.rar
Jadestone Dirk Dagger And The Fallen Idol v0.99 N-GAGE SymbianOS9.1 *****ed-BiNPDA
http://img170.imageshack.us/img170/3085/333iz9ty1.jpg
Prize winning detective now on N-Gage
Dirk won the Best Gameplay award from the International Mobile Game Awards jury at the Mobile World Congress early in 2008.
In August, eager players could finally get their hands on Dirk Dagger and the Fallen Idol, a game we’ve had great fun developing for the Nokia N-Gage platform. More information as well as a demo version is available on the Dirk Dagger site.
The rise of the adventure game
Our game represents a loving reinvention of the adventure game genre for the mobile format. Players will get to know private eye Dirk Dagger, the main character of a mysterious crime story in the tradition of film noir movies. The somewhat haphazard investigations of our favorite detective take players on a humorous journey through the backalleys of New Heaven and into the sinister sets of a deranged movie mogul.
http://img176.imageshack.us/img176/3772/ce389f45f3654ec78faa948qi9.jpg
A developer’s perspective
For the Jadestone development team, the project has been exiting not only because they are fans of the adventure genre, but also because it was an opportunity to work with Nokia on a leading edge technical platform. Nokia wanted a showcase for the innovative use of phone specific features and the team responded by building the whole navigation experience around the clever use of the built-in camera.
Mobile challenges
Even on a PC, adventure games can be too hard for some players. So a major challenge was to reduce the complexities of the adventure genre to make it enjoyable on a mobile. That meant simplifying complex interface designs, removing obstacles and enabling the game to work well even for very brief play sessions. By making rigorous playtesting an integral part of the development process, the team managed to strike a good balance between simplicity and challenge.
Dirk is a private eye who has vowed to continue his family detective business. He is an un-glamorous old school detective who is dedicated to his clients. He will never rest before the case is solved. Now facing his greatest challenge he must turn from pet rescuer to city saviour.
http://i8.tinypic.com/72j2krb.jpghttp://i5.tinypic.com/7xmdv09.jpghttp://i18.tinypic.com/80oork7.jpg
http://img291.imageshack.us/img291/4435/dirkdaggerskyline019313ww7.jpghttp://img367.imageshack.us/img367/9213/dirkdaggerphoto0569258po2.jpg
The core game-play of The Dirk Spanner is a point and click adventure game in the classic LucasArts tradition. The humorous story driven game combines simple minigames and harder puzzles in a very unique way. Innovative camera control provides the player an intuitive way of exploring the world.
Meet the world's first mobile detective with Dirk Spanner and the Fallen Idol
Hollywood's classic Film Noir world creates an atmospheric backdrop for this story-driven detective game. Dirk Spanner and the Fallen Idol by Nokia Games Publishing brings classic detective gaming onto mobile devices with unique twists and turns around every corner.
Set in the stylish, yet seedy fictional city of New Haven, Dirk Spanner and the Fallen Idol comes to life through its comic book ambiance. Gripping yet funny stories of conflicts, romance and deception with plenty of movie stars, rip-offs, double-crosses, wigs and moustaches make this an entertaining game that will engage novices through to the most experienced game players.
"Dirk Spanner and the Fallen Idol will re-introduce the long forgotten detective game genre for mobile devices," said Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, Nokia. "With the combination of stunning visuals and enthralling storylines, players cannot help but be spellbound by this game."
Featuring Dirk as the lead private eye, players are propelled into mysterious adventures, battling an array of femme fatales and gangsters. From solving the mystery of a stolen statue and a brutal murder, to uncovering the case of an accidental penguin-related death, Dirk will not rest until the case is solved.
Players guide Dirk through mysterious assignments using the unique one-button, camera-based controls, giving players an intuitive way of exploring the city of New Haven. A jazzy soundtrack helps set the mood for each stage of the game.
Dirk Spanner and the Fallen Idol is expected to be available in the first half of 2008.
DOWNLOAD
Link 1
http://www.anonym.to/?http://rapidsh...*ed-BiNPDA.rar (http://www.anonym.to/?http://rapidshare.com/files/139733218/Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE.SymbianOS9.1.*****ed-BiNPDA.rar)
Link 2
http://www.anonym.to/?http://smartsh...p?id=F3DC234B1 (http://www.anonym.to/?http://smartsharing.net/download.php?id=F3DC234B1)
Dogz v1.3.6 N-GAGE SymbianOS9.1 *****ed-BiNPDA
http://img174.imageshack.us/img174/4718/animation3cd4.gif
Dogz v1.3.6 N-GAGE SymbianOS9.1 *****ed-BiNPDA
Dogz for N-Gage is a puppy simulator, supposedly related to the long-running "Petz" range of PC games, but in reality this version of Dogz has absolutely no connection to the originals. This is more like a very poor attempt to copy Nintendogs.You start by choosing a dog from three breeds (Labrador, Jack Russell, Shiba Inu), and for some breeds you can choose a colour too. You give it a name and take it home.There then follows a laborious tutorial process where one feature of the game is introduced at a time, after which you have to exit and restart the game if you want to find out about the next feature. However, by the time you've finished the tutorial you've also exhausted all the gameplay that Dogz has to offer, and there isn't really much more to do or explore, because none of the game's activities have any lasting appeal.The gameplay is made up of a few basic tasks, all of which require little or no skill:
- Feed Or Water Your Dog: Put a bowl of food or water on the ground, the dog consumes it. It doesn't really matter if you do this though, as it takes a very very long time for the dog to notice anything amiss.
- Stroking Your Dog: Click on the dog, then click on various parts of its body. Nintendogs-style glitter appears.
- Throwing A Frisbee Or Ball: You throw the frisbee or ball at a certain angle and power, the puppy goes to get it and returns it to you. Perhaps the most interesting thing is that ******** have dared to use the word "Frisbee", which either means they've paid for the licence or they'll be receiving a knock on the door from Wham-O's lawyers very soon.
- Digging For Treasure: You mark a spot in the garden or on the beach and the dog digs there. You will either find a gift (some kind of food, frisbee or ball), or the dog will point in a particular direction where you can try digging another hole.
- Going To The Vet: The vet says your dog is fine, even when the game's indicators say that the dog is starving and thirsty.
- Tug Of War: You pull on one end of a rope, the puppy pulls on the other, and you have to keep it going as long as possible by watching a strain meter. The longer you keep it going, the happier the dog becomes.
- Playing With Other Dogs: There's a beach next to the house which always has another dog on it, and in theory you can take your dog there so they can play together. In reality it's just two dogs running around and occasionally running through each other (yes, through, it seems that the developers forgot to put any solidity into their 3D engine).
- Washing Your Dog: You click and move a soap bar back and forth over the dog, then a shower head, then a brush.
- Picking Up Dog Mess: If your dog does a poo, you click on it.
- Swimming Pool: Your dog swims through a swimming pool while trying to avoid moving inflatables. Press the direction pad button to go down, let it go to go up. If you touch an inflatable you lose. Incidentally, when you do touch an inflatable the game plays an animation which implies the dog is drowning, and may upset younger players.
- Slalom: Similar to the "weave poles" of dog agility, you have to steer your dog through the correct sides of a row of wooden sticks by pressing up and down on the direction pad. It's not quite like real life though, especially as some of the poles move about.
None of these activities are things you would want to return to after playing them once. It takes a few minutes to try each one, so there's a total gameplay time of about 30 to 40 minutes for Dogz, and all of that is pretty dire gameplay too.What makes it even worse is the really clumsy interface, which has a constant row of icons at the bottom of the screen that have to be reached either with * and # or by scrolling the pointer to the bottom. The camera angle also demands a lot of attention so you can see where you're supposed to be doing something. The default settings on Dogz make it difficult to play in horizontal mode on slider phones (N81, N95 etc) as you can't reach the camera controls so you're forced to use the keypad. You can redefine the keys though.
Graphics & Sound
The still screenshots of Dogz give the impression of a reasonably pretty phone game, but the truth is rather disappointing. Yes, the locations are in 3D, but it's jerky and the camera is at an atrocious angle most of the time. To add insult to injury, you can ony change the angle left or right incrediblyslllllooooooowwwwwllllyyyy, with no option at all for up or down. The camera angle is so narrow that it's often very difficult to see where your puppy is, or even just see the current location properly. Sometimes the camera puts you behind a fence or other object so you can't see anything.
The graphics are also very deceptive as they show lots of objects that you cannot interact with at all. For example, if you try to throw a ball from one side of the garden to the other it bounces off invisible walls before it gets anywhere near the edges, so despite the large location you are effectively stuck within a small box.
Of course the graphics star of games like this is the dog itself and its animations, which are supposed to be as sweet as possible. They're okay as far as they go, but there aren't really enough of them, and watching the dog playing gets boring very quickly. It spends most of its time walking round in circles, which is pretty much how the player feels about this game.
Sound consists of awful, dreadful music. It seems they've tried to ape the soundtrack from Nintendogs and Animal Crossing, but the result is unlistenable. There are occasional sound effects but nowhere near enough, and this reviewer kept the sound switched off most of the time.
N-Gage Arena
There's an online rankings table, but the score you upload is just a measure of how often you've done the game's activities. If you throw the dog frisbees lots of times you'll get a higher score, it doesn't matter if they catch it or not.
TV & Keyboard Test
Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
Dogz through TV Out runs without any problems, though a lot of the textures do look very pixellated when close to the camera. The dog's shadow is especially bad, but the dog itself looks good, quite detailed and high resolution.
Our Bluetooth keyboard worked fine, the game responded instantly to commands, and the option of redefining the keys in Dogz allows you to alter the controls to suit your keyboard.
Overall
Dogz is quite simply the worst next gen N-Gage game released so far.
N-Gage's other puppy simulator Sims 2 Pets has fast, smooth and pretty graphics, good camera angles, okay sound, an excellent intuitive interface, but suffers from a severe lack of things to see or do. You can read our review of it by clicking here.
Dogz has jerky and slow graphics, annoying camera angles, poor sound, an awful interface, and has an even greater lack of things to see or do. It's a worse game than Sims 2 Pets in every way.
It's a mark of how boring and unimaginative Dogz is that its point pickups are things like playing frisbee thirty times (80 points) or uploading your score fifty times (200 points).
Pet simulators aren't meant to have conventional gameplay of course, but they are meant to offer at least something to occupy the player's time. Games are meant to entertain, but Dogz doesn't. It feels a chore to play and there aren't really any rewards to unlock or things to customise. Nothing develops, nothing changes, there's no progression or genuine interaction with your virtual pet.
As a real life dog owner it's also very frustrating to see this game, like Sims 2 Pets, perpetuating the myth that a dog must be punished to be house-trained. For most dogs it's far more effective to use positive feedback, i.e. reward the dog when it does its business in the right place, and ignore it completely when it does it in the wrong place. (The same technique works for potty-training humans, interestingly enough.)
Dogz' lack of any kind of gameplay will put off most children and adults, and the difficult controls will put off the youngest gamers. It's impossible to imagine anyone getting much joy from this game beyond the first few minutes.
Even the most casual player can probably explore all of Dogz in well under an hour, with absolutely nothing to tempt them back.
http://www.imserba.com/forum/imserba20/attach/rar.gifDogz N-GAGE SymbianOS9.1*****ed BiNPDA.part1.rar (http://www.imserba.com/forum/attachment.php?attachmentid=198532&d=1220234699) (1.00 MB, 670 views)http://www.imserba.com/forum/imserba20/attach/rar.gifDogz N-GAGE SymbianOS9.1*****ed BiNPDA.part2.rar (http://www.imserba.com/forum/attachment.php?attachmentid=198533&d=1220234699) (905.8 KB, 594 views)
THQ.Wireless.Star.Wars.The.Force.Unleash ed.v1.00.N-GAGE.SymbianOS9.1.*****ed-BiNPDA
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://i38.tinypic.com/2evgi8w.jpg
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The Star Wars saga continues in Star Wars: The Force Unleashed Mobile, which casts players as Darth Vader's "Secret Apprentice" and unveils new revelations about the Star Wars galaxy. The story is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In the game, players will assist the iconic villain Darth Vader in his quest to rid the universe of Jedi – and face decisions that could change the course of their
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Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 *****ed-BiNPDA
http://img89.imageshack.us/img89/7092/dchoccafechairs2964499myf8.jpg (http://img89.imageshack.us/my.php?image=dchoccafechairs2964499myf8.jpg)http://img389.imageshack.us/img389/7339/dchoccafesolitaireanimakm4.jpg (http://img389.imageshack.us/my.php?image=dchoccafesolitaireanimakm4.jpg)http://img147.imageshack.us/img147/4006/dchoccafesolitairemug29pc5.jpg (http://img147.imageshack.us/my.php?image=dchoccafesolitairemug29pc5.jpg)
Digital Chocolate Cafe Solitaire 12 Pack (we'll just call it "Cafe Solitaire" from now on) is a collection of twelve forms of patience, i.e. card games you can play on your own.
Here's the full list:
Beleaguered Castle
Calculation
Flower Garden
Freecell
Golf
Klondike
Poker (not real poker of course but a single-player variant)
Pyramid
Scorpion
Seven Sisters
Spiderette
Yukon (and rumour has it there's a thirteenth game too, but we didn't manage to confirm that)
Each game type has a very well-written animated tutorial the first time you play it, and you can view the tutorial again from that game's info menu. Even if you're totally new to the rules you should be able to learn them quite easily from these guides.
The difficulty and style of each game varies tremendously, with some (such as single-player Poker) going by quite quickly while others (such as Freecell) needing quite a bit of thinking. One particular game, Beleaguered Castle, seemed absolutely impossible to this reviewer, as it always seemed to end after just one or two turns, and requires much planning to make progress. There is an undo option which is very useful in the more difficult games, but you will lose your "perfect game" bonus points if you use it.
Cafe Solitaire's interface is excellent, the game automatically blocks off any invalid moves so you usually only need a click or two to put cards in the correct place. Everything can be controlled from the direction pad, and it's equally playable in both horizontal and vertical modes.
As well as the games themselves there's an online community of "cafes", where you can interact with other DChoc players (though the interaction is very limited, you can't chat to people for example). These cafes provide an interesting incentive to play the game, as every time you score points in a game these are added to your cafe's total, and in effect they act as gaming clans. When a cafe earns enough points from all of its members it is upgraded, and becomes a more elaborate establishment. You can join other people's cafes, or found your own and invite friends to join you.
Individual players can also earn upgrades in the form of clothing to customise their cafe avatar. When a cafe gets upgraded more clothes and other individual bonuses become available, which adds even more incentive for players to team up in a shared cafe.
Graphics & Sound
Well, you can't expect anything spectacular from card games but the graphics are perfectly functional. All the cards are clearly labelled, the animation is smooth, the interface is intuitive. There are some nice flourishes such as steaming mugs of coffee on the tabletop background.
The more interesting side of the graphics is to be found in the cafes, which use isometric 3D to provide a slightly Habbo-style environment. There are lots of little details in the background, and overall it looks very pretty. One odd thing though, the cafes seem a bit too dark, as if they used a palette that was too dim (you can perhaps see this in the screenshots above). Is this a lighting effect that has gone wrong?
Sound is fairly minimal, with the odd sound effect here and there during major game events. There are two ambient music tracks which play in the background of the cafe, which are okay but they repeat a bit too often. Sound can be altered on a master volume, and the game automatically asks you if you want sound at startup (which is great for trains, lectures, meetings etc).
TV & Keyboard Test
Some N-Gage-compatible phones (e.g. Nokia N79, N82, N85, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
Cafe Solitaire works splendidly on a television set, the cards look crisp and clean and the cafe looks nice too. This is a perfect game for playing on a TV set.
Our Bluetooth keyboard controlled Cafe Solitaire without any problems.
N-Gage Arena / DChoc Cafes
This is where it gets complicated: Cafe Solitaire's cafe system is totally separate from the N-Gage Arena. The cafes use different usernames, different passwords, different league tables, different reward systems, probably different servers too, with absolutely no connection to Arena. The cafes are also multiplatform, so the same cafe universe is shared with many types of devices including Java phones. On the one hand this is a blessing because it means there is the maximum number of people online to interact with, but it calls into question the whole point of this game being on N-Gage, and it's very confusing to have two separate online gaming systems used in the same game.
The cafes themselves are an excellent idea, especially the way they effectively work as clans but with a more casual image, and they should do well in attracting casual gamers to online gameplay. Nokia ought to implement their own version of this concept for N-Gage, it would help enhance the platform's appeal to the Facebook/Habbo generation. One caveat though: the cafes are not at their best in Cafe Solitaire, as by definition all the games are one-player so you can't play online against other cafe members.
Cafe Solitaire has N-Gage Arena rankings based on your total score in all the game types, which took a while to start working but did eventually show our league table position in the N-Gage app. Weirdly though, Cafe Solitaire's own in-game Arena Rankings option just shows your score without saying where it ranks.
There's the usual Arena point pickups system too, but most of the pickups are laughably easy to obtain, and only a minority of points require any hard work. Simply playing each game type once earns 240 points for example.
Overall
With the exception of the actual cafes, Cafe Solitaire doesn't provide much radically new, but it does deliver on what it promises. The twelve patience games are easy to understand thanks to their excellent built-in tutorials, and there's enough variety in the gameplay styles to satisfy deep strategists or those who just want to fill in a minute or two
The cafe system adds to the game by giving people a reason for playing and a reason for interacting with other players: the more people play in a cafe, the more unlockable bonuses become available for all its members.
The one big shame about Cafe Solitaire is its lack of integration with the N-Gage Arena system. It undermines the whole case for the N-Gage platform if its games use a totally separate community system. The cafes are a really good idea, why aren't they accessible through N-Gage Arena accounts? Why bother having Arena if N-Gage games can opt out of it and use their own online system?
In summary, if you enjoy traditional card games Cafe Solitaire should keep you happy as it's very well done. There are short and long games, easy and hard games, something for everyone and every mood. The 7 euro price tag is also pretty good, and the online cafes with their avatars and unlockable features add an extra dimension. Overall, a nice slice of classic entertainment.
-Thanks to All about n-gage for Review.
BiNPDA.part1.rar (http://imserba.com/forum/attachment.php?attachmentid=203849&d=1225647715) (1.00 MB, )http://imserba.com/forum/imserba20/attach/rar.gifDigital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.*****ed-BiNPDA.part2.rar (http://imserba.com/forum/attachment.php?attachmentid=203850&d=1225648713) (1.00 MB, )http://imserba.com/forum/imserba20/attach/rar.gifDigital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.*****ed-BiNPDA.part3.rar (http://imserba.com/forum/attachment.php?attachmentid=203851&d=1225648974) (704.6 KB, )
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 *****ed-BiNPDA
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://img519.imageshack.us/img519/6730/communityassetspar58986bd6.jpg
One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as "One: Who's Next" as it's the sequel to the original gen game of the same name.
http://img136.imageshack.us/img136/6816/one10468845ol9.jpghttp://img136.imageshack.us/img136/8744/one20472917bp8.jpg
Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.
There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.
http://img205.imageshack.us/img205/9923/one31317253fn2.jpghttp://img205.imageshack.us/img205/3425/one51320866qq5.jpg
And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?
Yes.
The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.
I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.
While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.
And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.
To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.
And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.
http://img91.imageshack.us/img91/7286/one71409508xo9.jpg
Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.
Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.
Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.
Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.
There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.
Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.
But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.
The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.
AAN Score: 89%
Thanks to Ewan Spence for Review.
Download:
Extracted .ngage file (Transfer file to E:/n-gage and open Ngage application for installation)
http://rapidshare.com/files/16124059...ked-BiNPDA.rar (http://rapidshare.com/files/161240599/Digital.Legends.One.v1.25.4.N-GAGE.SymbianOS9.1.Crked-BiNPDA.rar)
http://depositfiles.com/files/o1qusghsu
http://rapidshare.com/files/16124370...ked-BiNPDA.rar (http://rapidshare.com/files/161243706/Digital.Legends.One.v1.25.4.N-GAGE.SymbianOS9.1.Crked-BiNPDA.rar)
http://www.smartsharing.net/download.php?id=09AFD4C71
Multi Mirror for :
EasyShare
FileFactory
MegaUpload
RapidShare
Mediafire
DepositFiles
http://www.uploadjockey.com/download...ked-binpda.rar (http://www.uploadjockey.com/download/3008172/digital.legends.one.v1.25.4.n-gage.symbianos9.1.crked-binpda.rar)
Direct Resumable Download
http://www.1nokia.ru/Symbian/N-gage/One_v1.25.4.rar
Project Gotham Racing Advanced[SISX]
http://www.nokia.com/NOKIA_COM_1/Developers/Applications/Featured_Application/zz_Project_Gotham_Racing_Mobile/gotham_racing398x150.jpg
Project Gotham Racing Mobile has such realistic city graphics that, the first time through the courses, you might be tempted to pay more attention to sightseeing than racing. From San Francisco to Cairo to Shanghai, with several locations in between, this racing game from Glu Mobile is not just about who crosses the finish line first, but also about the style and skill that were exhibited along the way.
Make no mistake, the action can be incredibly fast. To play this game well, you'll need the same skills and quick reflexes as in driving the real racing car that it represents. Each racing car has different driving characteristics, so it helps to choose the right vehicle to match the course and your driving style. Among the challenges you will face are drift challenge, timed run, street race, and cone challenge. You can earn kudos for driving maneuvers such as drifting, becoming airborne, overtaking other cars, and other feats that show off your skills. Those kudos points can give you access to additional challenges, championships, and cars. You can also race against recorded ghosts of your best timed races, or challenge yourself against ghosts from other players around the world. You can even switch perspectives during a race between first-person and third-person points of view. Venues include San Francisco, Paris, London, Cairo, and Shanghai, while the hot cars include the Lamborghini Gallardo, Ford GT, Aston Martin Vanquish, Mercedes AMG C-Class DTM, Toyota GT-One, Corvette C6, and Cadillac 16. The application is now available for all S60 3rd Edition devices
Attached Files:
http://www.imserba.com/forum/imserba20/attach/rar.gifpgradv.part1.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154117&d=1184530013) (927.7 KB, )http://www.imserba.com/forum/imserba20/attach/rar.gifpgradv.part2.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154118&d=1184530013) (761.4 KB, )
Tequila Mobile Explode v1.0.23 S60v3 J2ME Retail-BiNPDA *ALL VERSIONS*
Tequila Mobile is pleased to introduce four new classic games for mobile phones. Checkers, Halma, Hanoi Tower and Mill (aka Nine Men's Morris) will strengthen company's classic product line initially launched in 2006 by the release of Skat - national German card game which that has been exceptionally successful and chosen as one of the best selling games of 2006 on Vodafone Live!
Ported for more than 400 devices, offering greatly balanced gameplay, fresh additions, singleplayer mode against AI as well as multiplayer "pass-play" mode, Tequila Mobile's new classics are currently spreading across its international distribution network.
Main features:
• Delightfully simple game-play keeping you in for hours!
• 4 carefully planned game modes: Main, Puzzle, Time Attack and Freestyle. Each mode is different and well balanced.
• Great physics that allows to predict bubble moves accurately
• 4 multi-channel music tracks to unlock, synchronized with multi-level and 3D-like animated backgrounds. These are Chillout, Rock, Drumm'n'bass and Jazz tracks
• 9 special types of bubbles to unlock. Each with unique abilities having influence on the other bubbles, radar or game field itself.
• 4 unique and great looking graphic themes to unlock during game progress.
• Intuitive controls with "one thumb" control possible.
• Main mode containing 12 progressive, challenge increasing levels with special bubbles, in-game tips and user friendly practice that guarantees instant fun from the start
• Outstanding graphics, perfect quality in every detail!
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://img377.imageshack.us/img377/4359/explodelrga91a10dzg7.jpg (http://imageshack.us/)
Attached Files:
http://www.imserba.com/forum/imserba20/attach/zip.gifTequila.Mobile.Explode.176x208.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip (http://www.imserba.com/forum/attachment.php?attachmentid=160333&d=1187789577) ( KB, 2324 )http://www.imserba.com/forum/imserba20/attach/zip.gifTequila.Mobile.Explode.240x320.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip (http://www.imserba.com/forum/attachment.php?attachmentid=160334&d=1187789577) ( KB, 3332 )http://www.imserba.com/forum/imserba20/attach/zip.gifTequila.Mobile.Explode.320x240.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip (http://www.imserba.com/forum/attachment.php?attachmentid=160335&d=1187789577) ( KB, 1949 )http://www.imserba.com/forum/imserba20/attach/zip.gifTequila.Mobile.Explode.352x416.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip (http://www.imserba.com/forum/attachment.php?attachmentid=160336&d=1187789577) ( KB, 1588 )
HeroCraft Arcade Park v1.3 Multilanguage s60v3 Symbian OS9.1 Incl ****** - SyMPDA
Description
The Arcade Park collection was carefully designed to revive the
legendary games of the past. Classics such as Arcade Ball,
Asteroids, Rushman, Digger, Gold Hunter and Galaxy Invaders are
available alongside military games Real Tanx and Riverside
Assault.
In Arcade Ball, players must think quickly if they are to grapple
with both a lightning-fast ball and the platform that thrashes it
in every conceivable direction.
Asteroids A small interstellar reconnaissance spaceship finds
itself in the middle of a cosmic confrontation between the many
and the few. It must dodge thick rings of asteroids as well as
various aggressively-inclined inhabitants of outer space...
Rushman When a furry little animal heads out onto the streets
of his native town in search of food, it seems as though anyone
might hurt him. Yet his enemies should beware, for eating cursed
fruit can turn our hero into a terrifying, fanged creature that
no one can confront
Digger A descendant of Scandinavian knights, giant moles of
antiquity and the Yeti, Digger is the fastest underground animal
known to man. He moves as quick as lightning and with a
portable annihilator installed in his helmet, his hands just
cant help reaching for diamonds
Gold Hunter The adventure-lover and gold-robber, Gold Hunter,
has entered a secret multi-level depository of the planets gold
reserves. On the brave dodgers belt hangs the BFT-5000, a weapon
with the power to burn right through the floor. Yet Gold Hunter
must work quickly, for the entire Earth Security Service is on
his trail
Galaxy Invaders Despite the grave forecasts of analysts and
science fiction writers, humanity managed to defend itself
against the attack of the alien race known as Galaxy Invaders.
The Supreme Parliament of the Earth made a decision to deliver a
preventive blow on the aliens home planet.
Real Tanx The enemys advance was stalled by an unprecedented
level of frost that covered the continent, but theyre still
fighting. Unidentified and heavily armored divisions have smashed
apart the national defense on all fronts and now theyre headed
for the cities. The captain of the one surviving defense tank
knows that only a miracle will save his staff
Riverside Assault An elusive enemy is making it impossible for
the General of Peacemaking Forces in the valley of the Congo
River to account for the missing Red Cross helicopters and entire
provisions trucks. Desperate and tired of the string of
disappearances, the Commander of a squadron of modern fighters is
called upon to detect and neutralize the unseen mischief-maker
Game features:
Eight different games in one collection
High-quality animation and graphics
Various game modes
Many kinds of bonuses, enemies and surprises
Customizable controls
The chance to make a record that appears in a hall of fame
New features in version 1.3:
Localized to French, German, Spanish and Russian
New Windows Mobile & Symbian devices support
Other minor bug fixes
Release Notes
Install
Use the included ****** to generate your registration key
(note : ****** requires dotNET frameworks v2.0)
Have fun with this release from team SyMPDA
EXTRA iNFO
Put the the same DUI as in the game ex: XXXXXXXXXXXXXX-X
http://i68.photobucket.com/albums/i2/keem1201/Arcade-Park-for-Pocket-PC-0.jpg
Attached Files:
http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Arcade.Park.176x208.v1.3.Multilanguage.S60v3.SymbianO S9.1.Incl.******-SyMPDA.part1.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160353&d=1187800364) (976.6 KB, 3158 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Arcade.Park.176x208.v1.3.Multilanguage.S60v3.SymbianO S9.1.Incl.******-SyMPDA.part2.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160354&d=1187800364) (477.3 KB, 2413 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Arcade.Park.240x320.v1.3.Multilanguage.S60v3.SymbianO S9.1.Incl.******-SyMPDA.part1.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160356&d=1187800901) (976.6 KB, 6154 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Arcade.Park.240x320.v1.3.Multilanguage.S60v3.SymbianO S9.1.Incl.******-SyMPDA.part2.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160357&d=1187800901) (693.6 KB, 4867 views)
HeroCraft.Ball.Rush.Aqua.Multilanguage.S 60v3.Symbi anOS9.1.Incl.******-SyMPDAhttp://www.imserba.com/forum/images/smilies/5eek.gif
http://i185.photobucket.com/albums/x254/himandrake/hball.jpg
Description
Modern technologies and the undecayed classics: Ball Rush Aqua is
enthralling arcanoid that realized eternal ideas on the
up-to-date level.
Now you are able to travel along the underwater world. This game
strikes by its diversity from a form and features of the bat to
the variety of tasks: you dont need to destroy all blocks, just
open a way to the upper part of a screen to pass a level, and
then to pass next ones until youll rich the top, where it is
able to have a fun and smash everything in sight. It contains
over a hundred of original locations on two levels of
difficulties and a great number of bonuses which make the
game-play even more captivating and attractive! And how do you
like 13 kinds of blocks which have different safety margins? Some
sorts of blocks restore after crushing and some of them are
almost indestructible. But your arsenal is ready to such trials,
you can use fire and ice balls, missiles and bombs will help to
make a way through to the freedom.
Game features:
Outstanding sound and graphics
Dynamic backgrounds
128 unique levels
13 kinds of bonuses and 13 types of blocks
Record table
New Features in updated version 1.1:
Stereo sounds
High resolution graphics for PocketPC 2005 (480x640 VGA)
UIQv3 platform support
High resolution graphics for Palm OS (320x480)
Localized to English, German, Spanish, French and Russian
Enhanced ball controllability
Enhanced autopilot bonus now allows for manual override
New stylus control mode for immediate response
Release Noteshttp://www.imserba.com/forum/images/smilies/banana.gif
Install
Use the included ****** to generate your registration key
(note : ****** requires dotNET frameworks v2.0)
Have fun with this release from team SyMPDA
EXTRA iNFO
Put the the same DUI as in the game
Attached Files:
http://www.imserba.com/forum/imserba20/attach/ra.gifHeroCraft.Ball.Rush.Aqua.176x208.208x208.v1.1.Multilanguage.S60v 3.SymbianOS9.1.Incl.******-SyMPDA.ra (http://www.imserba.com/forum/attachment.php?attachmentid=160382&d=1187834125) (793.1 KB, 1071 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Ball.Rush.Aqua.240x320.v1.1.Multilanguage.S60v3.Symbi anOS9.1.Incl.******-SyMPDA.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160383&d=1187834125) (873.9 KB, 3627 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Ball.Rush.Aqua.320x240.v1.1.Multilanguage.S60v3.Symbi anOS9.1.Incl.******-SyMPDA.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160384&d=1187834125) (868.0 KB, 1522 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Ball.Rush.Aqua.352x416.v1.1.Multilanguage.S60v3.Symbi anOS9.1.Incl.******-SyMPDA.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160385&d=1187834125) (931.3 KB, 1080 views)
משחק רגיל לא N-Gage
Monster Truck 240x320 J2ME
A monster truck is an automobile, typically a pickup truck, which has been modified or purposely built with extremely large wheels and suspension. They are used for popular entertainment and in some cases they are featured alongside Motocross races, mud bogging, tractor pulls and car-eating robots.
http://i10.tinypic.com/5y2bkgn.jpghttp://i14.tinypic.com/4lsa1xy.jpg
Attached Files:
http://www.imserba.com/forum/imserba20/attach/zip.gifmonster_truck_240x320.zip (http://www.imserba.com/forum/attachment.php?attachmentid=160445&d=1187893139) (182.5 KB, 5520 views)
Tetraedge Return to Mysterious Island v1.10 SymbianOS 9.1 Cr***ed
Welcome to the Island...
http://v3d.at/blog/wp-content/uploads/galleries/icon/k_3d.jpg
http://img243.imageshack.us/img243/8308/rtmicoveruf8.jpghttp://www.clickgamer.com/products/pid_6928/screenshots/s60v3/large/RTMI_S60_N73_SD01.jpghttp://www.clickgamer.com/products/pid_6928/screenshots/s60v3/large/ScreenShot08.png
Description :
RTMI really is huge, and most major tasks have multiple ways of completing them. RTMI is also a "gamer-friendly" game, there are no mistakes which will stop you winning and the game is turn-based so you don't need to worry about timing either. The combination of multiple solutions and gamer-friendliness means you feel completely free to explore and try things out, which is very important in an adventure game. RTMI is fun to play rather than seeming a minefield.
You play Mina, a modern-day yachtswoman who suddenly finds herself stranded on... the Mysterious Island! The island seems uninhabited at first, but you soon start to spot signs of human activity and abandoned technology. The plot is rather similar to the TV series Lost, although this game was written years before Lost went into production.
The beginning of the game has a very basic aim: food. In order to explore further inland you must move some logs out of the way, but to do that you have to get your strength back by finding and cooking food on the beach area. At this point it's HIGHLY RECOMMENDED that you look at the Powerpoint presentation included with the game files, it walks you through the beach area's tasks and gets you into the right frame of mind to solve later puzzles. You need to be in this frame of mind or you will find progress very difficult. Tasks are solved by using various objects on various locations, and many puzzles have to be solved using combined objects. For example you have to combine a knife with a flint to make a lighter, and then combine that with tinder and wood to start a fire, which you can place on the ground in a certain location and use to cook crabs.
RTMI cannon screenshotOnce you enter the island proper you'll find a maze of jungle paths with evidence of dated but significant technology. Broken telegraph poles, windmills, kilns, cannon emplacements and other signs of civilisation tell of a relatively modern settlement abandoned some time ago, for reasons unknown. Some of the island can be slightly overwhelming, especially the paths which often look very similar. I wish the designers had implemented some sort of automap feature, so you could keep track of exactly where you are. There are three or four spots in the middle of the jungle which are frustratingly similar and you find yourself going round in circles. Thankfully, most of the locations are far more distinctive however, and you don't get lost in the rest of the game.
Then you start to realise there's a lot more to the island than meets the eye, the first indications of which are a bricked-up underground tunnel that leads to a strange abandoned bunker containing maps and equipment, a ladder that leads down to sea monsters, and the mysterious last wish of a ship's captain that comes to you in a dream.
Available in english and french.
Devices : Nokia E50, N73, N92, N93
Available now for : Nokia E61 and all landscape 320x240 symbian s60v3 devices.
http://img174.imageshack.us/img174/5396/rtmi1jb0.jpghttp://img174.imageshack.us/img174/2514/rtmi6xb6.jpg
Return to Mysterious Island Game Features:
Inspired by the Jules Verne classic: The Mysterious island
Numerous tactile, inventory and environmental puzzles to solve
A unique inventory system where items can be combined and dismantled for use throughout the game
Many inventory items to collect (more than 150 items), from basic items to modern technologies
Full 360° vision, Beautifully created, lush tropical island setting
Ambient sounds for a total immersive experience
Game Requirements:
Symbian s60 3rd edition - QVGA screen (240X320)
Compatible with SYMBIAN s60 352x416 screen devices, but at a fixed 240x320 size.
20 MB of free memory for program - 20 MB storage space (40 during intall)
Symbian s60 3rd edition - Landscape QVGA screen (320x240)
20 MB of free memory for program - 40 MB storage space (80 during intall)
http://img228.imageshack.us/img228/3271/rtmi5xy1.jpghttp://www.clickgamer.com/products/pid_6928/screenshots/s60v3/large/ScreenShot10.jpghttp://www.clickgamer.com/products/pid_6928/screenshots/s60v3/large/ScreenShot4.jpg
http://img135.imageshack.us/img135/8193/downloadbuttonay0.jpg (http://www.mediafire.com/?e9odyu3djsx)
Dont Forget to Hit http://img410.imageshack.us/img410/9417/postthanksyz4.gif Guys!http://www.imserba.com/forum/images/smilies/thumbsup.gif
http://www.imserba.com/forum/images/smilies/imserba_love.gif
INSTALLATION PROCEDURE:
1) download winRAR and install it in your computer
2)download RAR file into ur computer
3)open the "Tetraedge_Return_to_Mysterious_Island_v 1.10.rar" file
4) now u will see a sis file and a winrar file.
5) open the winrar file which will be named as "copy.these.files.to.mmc"
6) after opening it u will see a private folder. click on it and now u will see a folder "A000017D"
7) Copy this folder to ur memory card's private folder (use card reader)
http://www.imserba.com/forum/images/smilies/cool.gif copy the SIS file into ur memory cards root directory.
9) Change your phone's date to yr 2007
10) install it just like any sis game into ur phone
11) Open the game icon from the phone menu and then
Enjoy Gaming!http://www.imserba.com/forum/images/smilies/thumbsup.gif
THQ Wireless - WWE SmackDown VS Raw 2009 3D S60V3
http://lh5.ggpht.com/_vT_qI7cNJM8/SQ8e7zQKsNI/AAAAAAAAAP8/37c-Nef2VPg/s400/preview.pnghttp://lh4.ggpht.com/_vT_qI7cNJM8/SQ8fBQI_prI/AAAAAAAAAQI/o1OpLvfsYUk/s400/preview%20%281%29.jpg
http://lh4.ggpht.com/_vT_qI7cNJM8/SQ8fGf7TQ6I/AAAAAAAAAQU/SDc_BgP_k3E/s400/preview%20%282%29.jpghttp://lh3.ggpht.com/_vT_qI7cNJM8/SQ8fLMPHsyI/AAAAAAAAAQg/kByeKbdEA3s/s400/preview%20%283%29.jpg
Settle it in the ring with WWE SmackDown vs Raw 2009 for mobile! The game features improved submission challenges, streamlined grappling, along with new reversal, grab and slam, and showboating systems! WWE SmackDown vs. Raw 2009 delivers more slams, more reversals, and more dramatics to mobile wrestling.
Download :-
http://www.ziddu.com/download/256835...0x320.rar.html (http://www.ziddu.com/download/2568350/THQWireless-WWESmackDownVSRaw20093D_240x320.rar.html)
OR
http://www.imserba.com/forum/imserba20/attach/rar.gifTHQWireless-WWESmackDownVSRaw20093D_240x320.rar (http://www.imserba.com/forum/attachment.php?attachmentid=204013&d=1225727851) (614.1 KB
N-Gage 2.0 and all released games
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the small image.http://i38.tinypic.com/v8g9s7.jpg
Short games description:
Brothers In Arms - To win a war, there'll be hell to pay.
Dogz - Playful, affectionate, and downright irresistible… Raise your ideal companion!
Dirk Dagger and the Fallen Idol - Meet the world’s first mobile detective, Dirk Dagger!
Bounce Boing Voyage - Boing Voyage is a jumpaliciously fun evolution of the original Bounce.
Reset Generation - Welcome back to the playground of your youth!
Pro Series Golf - Real golf. Real rivalry.
Midnight Pool - Step into the electric atmosphere of an American pool hall tournament.
The Sims™ 2 Pets - Get your paws on The Sims™ 2 Pets!
Snakes Subsonic - Stylized puzzle solving at subsonic speeds.
Mile High Pinball - Blast your way to the top of the Mile High Pinball tower.
Tetris - Tetris takes mobile fun to the next level.
Block Breaker Deluxe - Be prepared for the frenzy of the most breathtaking brick-breaker game!
Space Impact Kappa Base - Choose your hero and lead the war to save mankind.
EA SPORTS™ FIFA 08 - Take on the biggest test in football with FIFA 08.
World Series of Poker® Pro Challenge - How do you stack up against the poker pros?
Brain Challenge™ - Your brain activity partner that acts like a vitamin boost for your brain.
Asphalt 3: Street Rules™ - Burn up the asphalt and reign over underground racing!
Hooked On: Creatures of the Deep - Creatures of the Deep is a fishing game like no other.
System Rush: Evolution - A futuristic 3D action game that puts you inside the computer network.
THIS PACKAGE CONTAINS ALL GAMES RELEASED FOR N-GAGE 2.0 AT 02 / 09 / 2008
IT ALSO CONTAINS NEEDED FILES TO GET N-GAGE WORKING ON ANY NOKIA S60v3 PHONE...
INSTRUCTIONS INSIDE...
download here:
Part one (http://www.megaupload.com/?d=I6CBYRA2)
Part two (http://megaupload.com/?d=P5C1AC9J)
Part Three (http://megaupload.com/?d=QRG7E057)
Rapidshare Link:
http://rapidshare.com/files/14199532...stop.part1.rar (http://rapidshare.com/files/141995320/Ngage_Games_full_plus_Procedure_to_install_aiostop.part1.rar)
http://rapidshare.com/files/14199738...stop.part2.rar (http://rapidshare.com/files/141997388/Ngage_Games_full_plus_Procedure_to_install_aiostop.part2.rar)
http://rapidshare.com/files/14199742...stop.part3.rar (http://rapidshare.com/files/141997426/Ngage_Games_full_plus_Procedure_to_install_aiostop.part3.rar)
http://rapidshare.com/files/14199876...stop.part4.rar (http://rapidshare.com/files/141998764/Ngage_Games_full_plus_Procedure_to_install_aiostop.part4.rar)
http://rapidshare.com/files/14199843...stop.part5.rar (http://rapidshare.com/files/141998433/Ngage_Games_full_plus_Procedure_to_install_aiostop.part5.rar)
A big Thanks to Farhazadeeb
Mirror :
http://www.filefactory.com/file/bea4...kage_part1_rar (http://www.filefactory.com/file/bea488/n/Ngage_package_part1_rar)
http://www.filefactory.com/file/9912...kage_part2_rar (http://www.filefactory.com/file/99122b/n/Ngage_package_part2_rar)
http://www.filefactory.com/file/21f1...kage_part3_rar (http://www.filefactory.com/file/21f1bc/n/Ngage_package_part3_rar)
CRAC*ED N-gage games + TUTORIAL!
חבל שאין תמונות י פה כמה משחקים
Hello frnds
Many people were getting confused on how to install the n-gage ed games so heres the tutorial
Ok There are few steps u need to complete before you can start installing the ed Games in your Device.
Firstly u can get N-gage 2.0 from www.n-gage.com (http://www.n-gage.com/)
Currently N95, N95 8gb, N82, N81, N81 8gb are compatible
I assume u have N-gage 2.0 application installed on your phone
If so then Lets Start to install the ed games...
Firstly,.......
Download This - http://rapidshare.com/files/121369607/Tools.rar
These are tools required to install the games.
1) install s60_3_1_app_trk_2_7.sisx to fone**** (given in the Tools Folder).
2) open it (AppTRK) in fone and then choose USB in settings and while the application is opened connect ur Phone to PC (Choose PC suite mode)
3) this application will say "connected" and then open SECMAN.exe in PC (given in the Tools Folder)
4) press Next and then SecMan will install a software in ur phone
5) Goto Applications menu and ull see a new software i.e. SecMan.
6) open it and choose "install root certificate" and when it says Done
**** If ur phone is a PRE FP1 device for eg- N73 then install the s60_3_0_app_trk_2_7.sisx
You are ready to install the Games !!
Just copy them in ur n-gage folder and install them
they will be full
I tried to simply the tutorial as much as i can
Still if u have any questions please ask
GAMES
(NO DIFFICULT EXTRACTION http://www.imserba.com/forum/images/smilies/bigsmile.gif,....Just open xtract and install)
Asphalt 3 n-gage
part 1
http://rapidshare.com/files/12136218...lt.3.part1.rar (http://rapidshare.com/files/121362185/Asphalt.3.part1.rar)
part 2
http://rapidshare.com/files/12136285...lt.3.part2.rar (http://rapidshare.com/files/121362857/Asphalt.3.part2.rar)
Fifa 08 n-gage
http://rapidshare.com/files/121363200/FIFA.08.rar
Hooked on : Creatures of the deep n-gage
Part 1
http://rapidshare.com/files/12136436...Deep.part1.rar (http://rapidshare.com/files/121364360/Hooked.on.Creatures.of.the.Deep.part1.rar)
Part 2
http://rapidshare.com/files/12136565...Deep.part2.rar (http://rapidshare.com/files/121365655/Hooked.on.Creatures.of.the.Deep.part2.rar)
Part 3
http://rapidshare.com/files/12136666...Deep.part3.rar (http://rapidshare.com/files/121366662/Hooked.on.Creatures.of.the.Deep.part3.rar)
Brain challenge n-gage
http://rapidshare.com/files/12136710....Challenge.rar (http://rapidshare.com/files/121367105/Brain.Challenge.rar)
Space Impact : Kappa Base n-gage
Part 1
http://rapidshare.com/files/12136785...Base.part1.rar (http://rapidshare.com/files/121367859/Space.Impact.Kappa.Base.part1.rar)
Part 2
http://rapidshare.com/files/12136863...Base.part2.rar (http://rapidshare.com/files/121368630/Space.Impact.Kappa.Base.part2.rar)
VERY HOT! Prepare-Install-Play N-Gage 2 for ALL S60v3 Devices now works for 3250 and LANDSCAPE MODE
http://www.mobilesmania.com/forum/uploads/post-150199-1212538256.jpghttp://www.mobilesmania.com/forum/uploads/post-150199-1212538318.jpghttp://www.mobilesmania.com/forum/uploads/post-150199-1212538371.jpg
Now compatible for:
Nokia 3250
Nokia 5500
Nokia E50
Nokia E60
Nokia E61
Nokia E61i
Nokia E62
Nokia E65
Nokia E70
Nokia N71
Nokia N73
Nokia N77
Nokia N80
Nokia N91 8GB
Nokia N92
Nokia N93
Nokia N93i
Nokia 5700 XpressMusic
Nokia 6110 Navigator
Nokia 6121 classic
Nokia 6120 classic
Nokia 6124 classic
Nokia 6290
Nokia E51
Nokia E90 Communicator
Nokia N76
Nokia N81
Nokia N81 8GB
Nokia N82
Nokia N95 8GB
Nokia N95
MASSIVELY UPDATED THE TUTORIAL FOR ALL S60v3 TO INSTALL N-GAGE 2.0!!! June 14, 2008
Here in my NEW step-by-step tutorial, not only it will let you install N-Gage 2.0 on your phone, but install almost all UNSIGNED applications!!! That's right! you read it right, UNSIGNED APPLICATIONS!!! But you can also use my old tutorial found on the archive, that doesn't have the ability to install UNSIGNED applications.
(I've renamed some of the files or mostly of the files for it to be easily recognized, again)
HOPEFULLY, new phone firmwares having trouble installing AppTRK and Python(N93, N93i, N95-2, N95-3, etc.) are now welcome to try and install N-Gage 2.0.
Tested and working on:
Nokia 5700 XpressMusic (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia 6120 Classic (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia 6290
Nokia E50 (use 6110_5700XM_6120c_20001079.txt or n82_20001079.txt for landscape gameplay)
Nokia E51 (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia E65 (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia N71
Nokia N73 (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia N73
Music Edition (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia N76 (use 6110_5700XM_6120c_20001079.txt for landscape gameplay)
Nokia N80 (use 6110_5700XM_6120c_20001079.txt for landscape gameplay, not yet fix or confirmed on full screen)
Nokia N81 (landscape view already activated)
Nokia N82 (landscape view already activated)
Nokia N93
Nokia N95 (landscape view already activated, confirmed working on 21.0.016 firmware, try others)
Please give feedback if you followed my tutorial and worked or not worked for your phone model!!!
-= T I P S =-
1. Please update to the latest firmware version of your phone, before going onto the tutorial.
2. This tutorial works best for UNHACKED phones, I recommend doing it on a clean/unhacked phone, or from a fresh hard format. But also feel free to try it on hacked phones, just be sure that you know what you are doing.
3. It will be much better if you would do as you read the tutorial.
4. PLEASE PAY ATTENTION ON CHAPTER 2 - STEP 3, and probably every step in every chapter.
-= Doing a hard format =-
1. Back up all your important data (e.i. Images, Sounds, Videos, etc.) MANUALLY. Not by PC-Suite or something.
2. Format the phone and the memory card SEPARATELY.
3. Format the phone using this: (I call this, an S60v1/v2/v3 phone's Self-Healing)
*#7370# - Input on standby mode.
OR
Turn off the phone. Then PRESS and HOLD the Green Button + Number 3 + Symbol "*" (asterisk/star) SIMULTANEOUSLY. Turn on the phone. Keep holding until the phone asked you to input which country you reside.
4. Format the Memory Card via Card Reader on the PC having the FAT disk attribute.
5. After formatting the phone, and the memory card. Put back the memory card again on the phone. Then format the Memory Card again using your phone. (Just to be safe)
6. Bring back all your files on your phone or/and memory card.
A very important information : (regardless of N-Gage 2.0)
As you have read right, I made or wanted you to format the phone and the memory card separately and back up your phone manually is because, here's the thing, IF AND ONLY IF your phone has a virus on it, making a back up via PC-Suite also backs up the virus file (I think). Saying that, when you want to return your back up from PC-Suite, it will also return the virus. AND, as I have experienced, these nasty viruses sometimes (or all the time) copies a clone of itself from the phone to the memory card. So, if you already has a virus, then format your phone, you actually don't know that the virus is also there on your memory card. After format the virus copies itself from the memory card to the phone. Making your phone format a waste. See what I mean?
Now you are worrying if the virus is in the memory card, then your PC is in danger? The answer is NO. A PC and a Mobile Phone has different Operating Systems. Saying that, a virus for the phone has no result on the PC, and vice-versa (unless someone made a single virus file for both OS. I'm not giving ideas you F***ing virus makers). The only way you could be infected is if your memory card already has a virus for the PC. Then you are DEAD (not literally). It is always and very best that you have a file explorer on your phone that can see hidden files on the phone and memory card (I use FExplorer) so that you can see if a PC-already-affected-virus copies something on your phone or memory card. This way you can always have the first move on protecting both your phone and your PC from a virus.
(All files mentioned below are already uploaded here, download it below the post. This time, no more PC applications needed.)
-= NEW Applications / Files needed on the phone =-
1. *NEW* InstallServer_for_Pre-FP1.exe for phone models:
Nokia 3250
Nokia 5500
Nokia E50
Nokia E60
Nokia E61
Nokia E61i
Nokia E62
Nokia E65
Nokia E70
Nokia N71
Nokia N73
Nokia N77
Nokia N80
Nokia N91 8GB
Nokia N92
Nokia N93
Nokia N93i
*NEW* InstallServer_for_FP1.exe for phone models:
Nokia 5700 XpressMusic
Nokia 6110 Navigator
Nokia 6121 classic
Nokia 6120 classic
Nokia 6124 classic
Nokia 6290
Nokia E51
Nokia E90 Communicator
Nokia N76
Nokia N81
Nokia N81 8GB
Nokia N82
Nokia N95 8GB
Nokia N95
Nokia N95-3 NAM
What is InstallServer?
InstallServer is a file that helps you install almost ANY UNSIGNED APPLICATION that you can get. A very important file for you and me.
2. N-Gage_1.01_Build_1281_(2007).sisx
This is the N-Gage 2.0 Launcher released on 2007. The latest version (also 1.01 Build 1281) found on the official website won't work on this tutorial or/and installing. After all, the patches and other files I've included on the tutorial concerning the launcher, are all compatible with the 2007 release. The latest version won't let you continue on installing after the "not compatible" warning appears. Even if you click ok. You must have atleast free 5Mb on your phone even if you install this on your memory card.
3. Symbian_OS_Pipes_v1.2.sis
These are the missing Symbian OS Pipes on the N-Gage 2.0 2007 released launcher. The latest version of the launcher already had these. Again, we don't need the latest version of the launcher.
4. xx_20001079.txt -> 20001079.txt
As I've found out on my own experiments, this file can be found or cannot be found on your phone (regarding which phone model you have). This file houses every (I think) screen resolutions handling your phone has, giving you the ability to play on landscape or not. In my opinion, it is not best to overwrite this file if you already have it. Put it this way, you have your own default phone settings (your phone own resolutions) then replacing it with other phones default phone settings (could be different resolutions and settings). Not a good idea isn't it?
Instruction:
I could say that our default (assumingly) file for this is "n73_20001079.txt", rename it to 20001079.txt. Full screen fix for 320x240 and 352x416 screen resolutions are not yet available. But I'm working on it.
5. Nokia_N-Gage_AutoStart_v2.04.sis
An N-Gage 2.0 AutoStart patch. As told me, this patch is for playing ******* N-Gage games, if you don't install it you get "data corrupted, delete now?" error while installation. Nokia_N-Gage_Autostart is also for fixing the error no 18 that you can get on some phones. It also avoids the update message on n73. *Thanks ketya4u for the info*
6. Nokia_N-Gage_Patch.sis
N-Gage 2.0 Patch makes the Games to be full version. This patch is also really needed.
7. Any file explorer
Any file explorer that you can get or have (ActiveFile, FExplorer, Xplorer, Y-Browser etc.) It is needed to copy 20001079.txt to your phone.
8. Hello_Carbide_by_FCA00000.sisx
An on-phone hack made by FCA00000. This gives you the ability to disable the Platinum Security of your phone, much the same as BiNPDA's Security Manager v1.0. The difference is BiNPDA's Security Manager is acquired through MetroTRK or AppTRK, which the new firmwares are not compatible with, leaving them not able to install N-Gage 2.0. BUT, HelloCarbide is a .sisx installer that can be installed through the phone, manually, giving those who has new firmwares to be hacked. YES!!!
NOTE!!!
As of my experience, the only way to bring back to default is by restarting the phone. This file must not be used lightly unless you know what you are doing. Use on any other purposes besides the one being said on my tutorial AT YOUR OWN RISK!
Special Tutorial for the REAL N-Gage 2.0 compatible phones
For N-Gage 2.0 compatible phones (N81, N81-8GB, N82, N95, N95-8GB) (firmware must be updated to the latest version), download the latest version on the official website for your phone, then follow these steps:
1. Install the official N-Gage 2.0 Launcher on your phone.
2. Follow all Chapter 1.
3. Follow Chapter 2 - Step 5 ONLY.
4. Follow all Chapter 3.
CHAPTER 1 = Preparing for instalment
Step 1 - "Installing HelloCarbide.sis"
Install HelloCarbide either on your phone or memory card. After it's done, you'll noticed that you have a new application called HelloCarbide (without an icon). Don't open yet.
Step 2 - "Applying the proper InstallServer.exe"
I assume that you already have installed your file explorer, if not, install it first. Now open your file explorer (must enable "show hidden files and folders"), DO NOT EXIT but switch (press and hold the menu button) to your standby mode then open HelloCarbide. You'll notice that it has no welcome screen or what-not, just press Options -> Menu1 -> Yes. If done correctly it will close itself. Now you have all the capabilities on your phone, much as BiNPDA's Security Manager. Now switch back to your file explorer. (You must not open any other application other than your file explorer). Copy the proper InstallServer.exe on "C:/sys/bin" (if there is no "bin" folder, then make one). Exit from the file explorer. Do not do anything else, just restart your phone. Move on to installing N-Gage 2.0.
CHAPTER 2 = Installing the N-Gage launcher to your phone
Step 1 - "Installing the N-Gage application"
Install N-Gage_1.01_Build_1281_(2007).sisx to your memory card. Continue installing the application by ignoring the warning that it is not compatible to your phone and some missing OS pipes.
Step 2 - "Installing the missing Symbian OS Pipes"
Noticed the missing Pipes? Now you'll install them. Install the Symbian_OS_Pipes_v1.2.sis to your memory card. It might or might not ask you to override it's previous version, if it does, click yes.
המשך למטה
Step 3 - "Copy 20001079.txt to private parts of the phone a.k.a. HACKING the phone"
Remember the application HelloCarbide that we installed on your phone? This is the time to use it, again, and the last time. First open your file explorer (must enable "show hidden files and folders"), DO NOT EXIT but switch (press and hold the menu button) to your standby mode then open HelloCarbide. Press Options -> Menu1 -> Yes. If done correctly it will close itself. Now switch back to your file explorer. (You must not open any other application other than your file explorer). Copy the proper 20001079.txt (our default is n73_20001079.txt remember?) to "C:/private/10202be9". DO NOT OVERWRITE IF YOU ARE ASKED TO. This is much safer because the one on your phone is already it's default settings. I think it COULD mess up your game, speed of the game, resolution if you overwrite it. Now exit files explorer. Do not do anything else, just restart your phone.
If your phone is compatible to play on landscape view (see the "Working phone" on the top, secure and use the one being stated there. Then don't forget to delete "C:\Private\10202be9\persists\20001079.c re". *Thanks to enej* You could also experiment to find out (if your phone is not yet on the list) to use either 6110_5700XM_6120c_20001079.txt or n82_20001079.txt on your phone if it is able to be played on other display mode. I just have to add that use at your own risk.
Step 4 - "Installing the N-Gage AutoStart"
Just install Nokia_N-Gage_AutoStart_v2.04.sis to your phone, ignore the "not compatible" warning. Move on to the next step.
Step 5 - "Installing the N-Gage Patch"
Again, just install Nokia_N-Gage_Patch.sis. And now you're done installing the N-Gage application. You now have your N-Gage launcher application. But what good will it do if there are no games??? Now we're going to install the games.
CHAPTER 3 = Installing the N-Gage 2.0 games
(There are quite some difference from BiNPDA's necessary game instalment, to my way of BiNPDA games instalment. Either way, you could follow whichever you want. If you want to follow mine, read on.)
Step 1 - "BiNPDA games"
You should have downloaded or got the BiNPDA games by now. And you should come up with the game installer. If not, I think you should ask somebody about it from where to get it here and what to do about it.
Step 2 - "Game transfer" <- the difference
You must now got the game installers (xxxxx.exe files), and BiNPDA told you to install it via MetroTRK connection. But I found a better, faster way (I guess, for me, because my computer doesn't have any USB 2.0 Port. And installing via MetroTRK took me 20mins+ just transferring the .n-gage files. Yeah, it's pretty outdated, I mean, REALLY outdated) So on to the procedure, don't connect your phone to your pc just yet. Open the game installer that you've found (make sure it's BINPDA *******). Install it just as you would have connected your phone to the pc. Click the check boxes: got n-gage application, and no need to install BiNPDA SecMan application. Now you're in the MetroTRK automatic com port detection, just click next. then it will say that MetroTRK could not connect to phone, and then you'll see that there's an option saying that you could extract the file to the pc. What the hell?! So just extract it to the pc, the file will be on the directory where you've opened the game installer. Now all you need to do is transfer the .n-gage files to your memory card in "E:/n-gage/" (if there's no "n-gage" folder, then make it). Now you got games? Yes, but not yet installed. Move on.
Step 3 - "Installing the .n-gage files"
You can now install games without any hassle of activating anything. As I have told you, you can now install almost all or any UNSIGNED applications/games on your phone!! Open N-Gage launcher. It could take about 5-10secs for loading. But hey, now you've opened it, wait for the “Preparing installation” warning to finish, but you still got no games. Press right on your keypad, you should see all your "to-be playable" games but only they are a little bit blurred. No worries, just click one up and it will ask you where to install. And after it is done feel free to play on or restart your phone, either way, you can now play. And we are done!!!
IMPORTANT NOTES / FIXES TO REMEMBER:
* NOTE * First of all, congratulation! Now you have installed your N-Gage 2.0 Launcher and games. But have you noticed? You can now install almost any or all UNSIGNED applications that you can find!
* NOTE * Repeat chapter 3 when installing games for the N-Gage 2.0.
* NOTE * If you think you won't need HelloCarbide anymore (in my tutorial, you'll need it once in Chapter 1 and Chapter 2), feel free to uninstall.
* NOTE * You can set your N-Gage profile and update online. And play on N-Gage Arena (as I have read on some threads) But I suggest not going to, keep in-mind that every software/application that is ******* is illegal.
* FIX * I suggest that you restart your phone before (not necessarily after) playing any N-Gage games. A fresh restart means -> fresher, cleaner memory RAM of the phone -> cleaner memory RAM, means faster phone response (loading). And N-Gage 2.0 takes a lot of RAM to start. This should also fix the error "Not enough memory".
* FIX * An error "Unable to start game" after first play is I think quite normal. To have this disabled, you must play the game and progress onto something (you just need to save a data of the game with a little bit of progress in it). Just restart the phone and play again.
* FIX * For those who are having "System Errors". Sometimes these are due to misnamed access points. Always check for it and access points should not have " ' " (apostrophe). Just to be sure, do not place any special characters on it.
Before asking please include on what phone model you are trying to install it so it won't be so hard for me for the answer. Please give credit and respect as I have given all of those who made this possible (i just don't know most of them or where I got these files).
Special Thankksss to
* BiNPDA Team for the awesome hard work for ing games and applications
* FCA00000 for the alternative hack
* Enej for the rotating screen
* Haikara20 for the access point work around
http://www.imserba.com/forum/images/smilies/imserba_love.gif
DOWNLOAD FILES
http://rapidshare.com/files/12491829...Files.rar.html
תהנו למעלה זה ההסבר לחא מבינים איך להתקין? תכנסו לגוגל תרום תעתיקו הכל ואז זה יתרגם לעברית
FIFA07
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://i7.tinypic.com/4qgh6af.jpg
FIFA 07 delivers complete authenticity with licenses for all the world’s top leagues, including MLS and Mexican 1st Division in North America, and 26 others from over 20 nations. This year, you have the power to shape your club’s destiny in the EA SPORTS™ Interactive Leagues, a new online mode that enables you to pit your club against supporters of your real-world opponents. The online interactive leagues feature the F.A. Premier League, Bundesliga, French League and the Mexican 1st Division. Experience the future of online gaming as you play your games according to the real-world schedule. When they play, you play. Track your team’s progress as the aggregate results determine your club’s position in the league table. Now you actually take to the pitch for the glory of your club. This is the season where you make the difference!
Attached Files:
http://www.imserba.com/forum/imserba20/attach/rar.giffifa07.part1.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154114&d=1184529488) (878.9 KB, 11094 views)http://www.imserba.com/forum/imserba20/attach/rar.giffifa07.part2.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154115&d=1184529568) (760.0 KB, 9807 views)
Tomb Raider Legend 3D SISX multiscreen
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://i19.tinypic.com/66y0or4.jpg
This 3D game follows the story of Tomb Raider Legend, the new title in massive Tomb Raider Franchise. Developed using ground breaking 3D technology; it’s a 3rd-person action-adventure game with an event-driven story & some of the most immersive 3D graphics ever seen in a mobile game.
The adventure takes Lara around the globe, exploring treacherous tombs and uncovering mysterious ancient artifacts. Lara Croft's search for a Pre-Incan relic changes course dramatically when she meets a dangerous figure from her past.
World-spanning adventure, intrigue & mystery - based in the real world with layers of mythology and tomb-raiding. Striking, detailed, fast-moving graphics show off high-end handset capabilities and legitimise mobile phones as gaming devices.
Attached Files:
http://www.imserba.com/forum/imserba20/attach/rar.giftombraider.part1.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154119&d=1184530580) (927.7 KB, 10310 views)http://www.imserba.com/forum/imserba20/attach/rar.giftombraider.part2.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154120&d=1184530580) (927.7 KB, 9372 views)http://www.imserba.com/forum/imserba20/attach/rar.giftombraider.part3.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154121&d=1184530580) (927.7 KB, 9252 views)http://www.imserba.com/forum/imserba20/attach/rar.giftombraider.part4.rar (http://www.imserba.com/forum/attachment.php?attachmentid=154122&d=1184530580) (568.4 KB, 8839 views)
NBA 07
http://www.imserba.com/forum/images/statusicon/wol_error.gifClick this bar to view the full image.http://www.electronicarts.fr/images/images/85098-headernba07.jpg
NBA LIVE 07
New : NBA LIVE 07
EA SPORTS™ NBA LIVE 07, the top selling basketball video game franchise of all time, is coming to your mobile phone. Take fast-paced five-on-five NBA action with you anytime, anywhere, with all 30 NBA teams, updated rosters, real-life player stats, and commentary from Marv Albert. Featuring unparalleled gameplay animations on both ends of the court, plus vibrating slam dunks, this is authentic NBA basketball at its best. Feel the intensity of the complete basketball experience with NBA LIVE 07.
http://www.eamobile.com/Web/OMStorage/XXIMAGE/nba07_en_scrn01.gif http://www.eamobile.com/Web/OMStorage/XXIMAGE/nba07_en_scrn02.gif http://www.eamobile.com/Web/OMStorage/XXIMAGE/nba07_en_scrn03.gif
http://www.eamobile.com/Web/OMStorage/XXIMAGE/nba07_en_scrn04.gif http://www.eamobile.com/Web/OMStorage/XXIMAGE/nba07_en_scrn05.gif http://www.eamobile.com/Web/OMStorage/XXIMAGE/nba07_en_scrn06.gif
Features :
* 5 on 5 play
* Textured court with logos for NBA and all 30 NBA teams
* Hundreds of animation frames for realistic player movements on: dribbling, passing, rebounding, blocking, knockdowns, shooting, and dunking
* Multiple defensive sets
* NBA Players - Team rosters
* Sound Effects and Voiceover commentary from Marv Albert
* Season mode play
* Vibrations on Slam Dunks
* 3D Only
o Layered audio
o 3D models
o Cutscenes
o Substitutions
o Injuries
Attached Files:
http://www.imserba.com/forum/imserba20/attach/rar.gifNBALIVE07 s60v3.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160325&d=1187788086) (221.9 KB, 5926 views)http://www.imserba.com/forum/imserba20/attach/rar.gifNBALIVE07 N80 352x416.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160326&d=1187788086) (279.9 KB, 1679 views)
Digital Chocolate Cafe Hold Em Poker v1.0.18 S60v3 N95 J2ME Retail-BiNPDA
http://img528.imageshack.us/img528/8827/digitalchocolatelauncherb4.jpg (http://imageshack.us/)
DChoc Cafe Hold’em Poker allows players to test their skills and luck at poker, in a variant that includes tournaments, cash games and all three Hold’em limit variations. The game has three game modes that allow players to compete against 16 unique opponents or play with friends. Gamers can improve their strategy with a personal Poker Trainer, or view the Player Profiler to track and analyze their style.
Attached Files:
http://www.imserba.com/forum/imserba20/attach/zip.gifDigital.Chocolate.Cafe.Hold.Em.Poker.v1.0.18.S60v3.N95.J2ME.Ret ail-BiNPDA.zip (http://www.imserba.com/forum/attachment.php?attachmentid=160343&d=1187790749) (341.1 KB, 2806 views)
HeroCraft.Ball.Rush.Aqua.Multilanguage.S 60v3.Symbi anOS9.1.Incl.******-SyMPDAhttp://www.imserba.com/forum/images/smilies/5eek.gif
http://i185.photobucket.com/albums/x254/himandrake/hball.jpg
Description
Modern technologies and the undecayed classics: Ball Rush Aqua is
enthralling arcanoid that realized eternal ideas on the
up-to-date level.
Now you are able to travel along the underwater world. This game
strikes by its diversity from a form and features of the bat to
the variety of tasks: you dont need to destroy all blocks, just
open a way to the upper part of a screen to pass a level, and
then to pass next ones until youll rich the top, where it is
able to have a fun and smash everything in sight. It contains
over a hundred of original locations on two levels of
difficulties and a great number of bonuses which make the
game-play even more captivating and attractive! And how do you
like 13 kinds of blocks which have different safety margins? Some
sorts of blocks restore after crushing and some of them are
almost indestructible. But your arsenal is ready to such trials,
you can use fire and ice balls, missiles and bombs will help to
make a way through to the freedom.
Game features:
Outstanding sound and graphics
Dynamic backgrounds
128 unique levels
13 kinds of bonuses and 13 types of blocks
Record table
New Features in updated version 1.1:
Stereo sounds
High resolution graphics for PocketPC 2005 (480x640 VGA)
UIQv3 platform support
High resolution graphics for Palm OS (320x480)
Localized to English, German, Spanish, French and Russian
Enhanced ball controllability
Enhanced autopilot bonus now allows for manual override
New stylus control mode for immediate response
Release Noteshttp://www.imserba.com/forum/images/smilies/banana.gif
Install
Use the included ****** to generate your registration key
(note : ****** requires dotNET frameworks v2.0)
Have fun with this release from team SyMPDA
EXTRA iNFO
Put the the same DUI as in the game
Attached Files:
http://www.imserba.com/forum/imserba20/attach/ra.gifHeroCraft.Ball.Rush.Aqua.176x208.208x208.v1.1.Multilanguage.S60v 3.SymbianOS9.1.Incl.******-SyMPDA.ra (http://www.imserba.com/forum/attachment.php?attachmentid=160382&d=1187834125) (793.1 KB, 1071 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Ball.Rush.Aqua.240x320.v1.1.Multilanguage.S60v3.Symbi anOS9.1.Incl.******-SyMPDA.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160383&d=1187834125) (873.9 KB, 3627 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Ball.Rush.Aqua.320x240.v1.1.Multilanguage.S60v3.Symbi anOS9.1.Incl.******-SyMPDA.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160384&d=1187834125) (868.0 KB, 1522 views)http://www.imserba.com/forum/imserba20/attach/rar.gifHeroCraft.Ball.Rush.Aqua.352x416.v1.1.Multilanguage.S60v3.Symbi anOS9.1.Incl.******-SyMPDA.rar (http://www.imserba.com/forum/attachment.php?attachmentid=160385&d=1187834125) (931.3 KB, 1080 views)
<<<<<- Huge Game Index S60V3 ->>>>>
======================================== =====================
LIST 1
======================================== =====================
Superminers 1.1
Superminers 1.0
2006 Real Football
2006 Real Football 3D for N73
2007 Real Football 3D
3D Othello Deluxe
3D Quad
3D Towers of Maya
3D Pool Urban Hustle
3D Real Billiards 2007 320x240
3D Real Billiards 2007 352x416
3D Football N73
3D Rally Evolution
4x4 Extreme Rally 3D 240x320
4x4 Extreme Rally 3D 352x416
4x4 Extreme Rally 2006 J2ME 240x320
4x4 Extreme Rally 2006 J2ME 352x416
Absolutely Minesweeper 1.5.05
African Rally Quad
Agent Hugo - Robo Rumble
Air Traffic Controller 2007 240x320
Ali the Penguin 240x320
Alien Xenocide
AMA IQ Booster 176x208
AMA IQ Booster 240x320
AMA IQ Booster 352x416
AMA Memory Booster ML
America's Army Special Operations QVGA
America's Army Special Operations
Ancient Empires II 1.02
And 1 Street Basketball
Animagic
Anno 1701
Aqualife
Arcade Side Golf
Arctic Wars
Asphalt Urban GT 3 3D
Asphalt 3
Asphalt 2
2006 Real Football 3D
LINK : http://rapidshare.com/files/45266751/S60v3Gamez1.rar
======================================== =====================
LIST 2
======================================== =====================
Asphalt Urban GT 2
Asphalt Urban GT 3
Ball Rush 2
Beach Party
Beach Ping Pong
Big Brother - The Games
Bikini
Bionicle Heroes
Bird Nokia
Blaze Golf Pro Contest
Blaze Lock and Load Rise of War
Block Breaker Deluxe
BlokBitz
Bocce World Tour
Bogee Expedition
Bomber Pilot
Bomberman Pinball
Bomerman Deluxe
BombJack
Bookoo Motocross
Brain Juice Banana
Brain Juice
Brian Lara International Cricket
Bricks of Egypt
Brother Bear
Brothers in Arms - Earned in Blood 3D
Brothers in Arms 3D
Bubble Bash
Buggy-X 3D
Bungee 2
Butterly Donuts Vegas Backgammon Deluxe
Cake Mania
Call of Duty 2
Call of the Land
Camelot Episode 2 The Castle of the Green Knight
Candy Boom
Capcom Lost Planet Trag Zero
Car Racer 2
Card Club
Casper
Catz
Caveman X-mas
Chainz
Checkers 3D
Christmas Midnight Pool
Circus Extreme
Cocoasoft Life Rush
LINK : http://rapidshare.com/files/45267238/S60v3Gamez2.rar
======================================== =====================
LIST 3
======================================== =====================
Coffee Break 3D Pool Dreams
Colin McRae 2005
Colo Jump
Cosmic Girl 3D
Crash Boom Bang
Crash Twinsanity
Crazy Campus
Crazy Frog Soccer Manager
CStrike Mobile
Cubes
Cyberblood
DanceFever Nokia
Darkest Fear II
Dead Water
Dennis The Menace - Catapult Master
Desperado Duel
Desperate Housewife
Dh4
Diamond Rush
Die Manic
Digital Chocolate Mafia Wars Yakuza
Digital Chocolate Brain Juice Energy
Digital Chocolate Party Night Casanova
Digital Chocolate Tornado Mania
Digital Chocolate Santa's Tower
Digital Chocolate Solitaire 4-Pack
Disney 3 in 1 Puzzle
Disney Winter Fun
DJPB 2007
Dog City
Dogz
Domino Fever
DOND
Double Dragon EX
Downtown
Dr. Simon's Brain Trainer
Dracula 2 Return to the Castle
Drakengard
Dream Island 3 - Dino Party
Driver LA Undercover
Descent
DTM Race Driver 3
Durak
Dynamite Pro Football
EA FIFA Street 2
EA Mobile Bejeweled
EA Mobile Fight Night Round 3
Zingmagic Limited Sokoban
LINK : http://rapidshare.com/files/45267750/S60v3Gamez3.rar
======================================== =====================
LIST 4
======================================== =====================
EA Mobile Harry Potter and the Order Of the Phoenix
EA Mobile NBA Live 2007
EA Mobile Need for Speed Carbon 3D
EA Mobile The Sims 2 Pets
EA Mobile UEFA Champions League 2007
EA Sports 2006 FIFA World Cup
EA Mobile Sim City
Blazar
Quartz 2
Empire Earth
Eon The Dragon 3
EpocWare Top Hits Solitaire
Everyday English Trainer
Extreme Base Jumper
Fantastic 4 Silver Surfer
Fatal Fury Mobile
FIFA 2007 3D N73
FIFA 2007 3D
Filao Advanced Brain Trainer
Filao Twin Spin Deluxe
Filao Fried Chicken
LINK : http://rapidshare.com/files/45268255/S60v3Gamez4.rar
======================================== =====================
LIST 5
======================================== =====================
Filao Solitaire Pack
FishLabs Galaxy On Fire
Flexis Extreme
Football Fans 2006
Football Manager 2006
Football Party
Free Flight
Freestyle Moto-X
Friends Trivia
Frutakia
I Hate Guns
Aircraft Gear
Gabor Fetter MicroPool 2007
Game of Life
Gangstar Crime City
Massive Snowboarding 3D
Miami Nights - Single in the City
Midnight Bowling 3D
Open Season
Pro Golf 2007 3d Featuring Vijay Singh
Rayman Raving Rabbid
Real Football 2007
Tennis Open
Garfield's Day Out
GenMagic
Ghost Force
Ghost Rider
Ghost Story
Great Legends Billy The Kid 2
Great Legends Robin Hood
Glory of Roman Empire
Glu Mobile Blackjack Hustler
Zoo Tycoon2
LINK : http://rapidshare.com/files/45269035/S60v3Gamez5.rar
======================================== =====================
LIST 6
======================================== =====================
Sexy Babes Aquapark
World Series of Poker
Transformers
Kasparov Chess
Project Gotham Racing
Sonic The Hedgehog Part 2
Hoyle 6 in 1 Solitaire Pro
Governator - Unleashed Power
Ghost Recon Advanced Warfighter 2
Grubby 3D
GunBird
Gun Fever
Happy Tree Friends - Spin Fun
Hard Rock Casino
Heli-Strike
HeroCraft Ball Rush Aqua
HeroCraft Happy Lines
Holmes
HRA
Hugo Evil Mirror 3 - The Viking Camp
Hummer 3D
Hungry Worming
HeroBump
Metal Slug Mobile 3
Ibiza Beach Party
Ice Age Skater
Illusions
F-16 Air Fighter
Midtown Madness 3 3D
Age Of Empires Deluxe 2
Penguin Fever
In
Inca Quest
Inca Story
Inchville
Cubis
Manic Medic
Towny Hawk's Project 8
LINK : http://rapidshare.com/files/45269756/S60v3Gamez6.rar
======================================== =====================
LIST 7
======================================== =====================
High Roller Pool 3D
Jewel Quest 2
The Fast and the Furious Fugitive
KRally
Sky Force
Sky Force Reloaded
Inline Skater
Roboros 2
LMA Manager 2007
James Bond Casino Royale
Jaws 3D
Jet Set Willy
Johnny Crash Does Texas
Jump Free Running
Jurassic Park
Kamikaze 2 - The Way of the Samurai
Black Citadel 2
Kevin Pietersen Pro Cricket 2007
King Kong Pinball
Mahjongg Deluxe 3D
Rumble Roses Sexy Pinball
Lab Hamster
Land of the Dead
Chess Genius 3D
Leisure Suit Larry Love for Sail
LA Rush
Lego Star Wars 2
Lego Racers
Leilani Dowding Sexy Golf
Lemonade Tycoon
Life Rush
Liftboy
Little Blue
Meet The Robinsons
Power Rangers Mystic Force
Sudden Strike
Honeycomb Beat
Robik's MathTris
London Racer Police Madness
LINK : http://rapidshare.com/files/45270365/S60v3Gamez7.rar
======================================== =====================
LIST 8
======================================== =====================
Lost
Sensible Sudoku
Tile Lander
Luxor
Magical Mahjongg
Magnetic Joe
Major Pain
C2 Doom
Mars Mission
Massive Snowboarding 3D
Speed Addict Underground 2
Medieval Combat
Meteos
California Games
World Poker Tour 7 Card Stud
X-Men
Miami Nights
Without A Trace
Midnight Hold Em Poker 3D
Midnight Bowling 3D
Midnight Pool 3D
Mike Tyson Boxing
Mini Golf Revolution Pirate Park
Tommy Gun
Monkey Ball Mini Golf
Monopoly Tycoon 2007
Monopoly Tycoon
Moorhun Jump
Mr. Last Minute
Mr. Goodliving Stones of Khufu
Mr. Goodliving The Apprentice
Mr. and Mrs. Smith
Mr. Driller Deluxe
MS3D
MV Cricket
My Model Train
Namco Time Crisis 3D
Namco Ridge Racer
Namco Galaga 3
Namco Pac-Mania
LINK : http://rapidshare.com/files/45271206/S60v3Gamez8.rar
======================================== =====================
LIST 9
======================================== =====================
Namco Arcade Golf
Nate Adams Freestyle Motocross
Need for Speed Carbon
Ninja Mission
Nuts
Office Wars
Oil Imperium
Desperado Duel of Vengeance
Maya Temples Of Secrets
Opal's Quest
Antopia The Beginning
Pac-Man
Paris Hilton's Diamond Quest
Penguin Fever
Pile Up
Pinball Reactor
Pirates Poker
Pirates Dead Man's Chest
Pitfall Glacier
Pitfall Jungle
Pixar Cars
Platinum Solitaire
Player One Freddie Flintoff All-Round Cricket
Player X Croc Mobile
Plumber
Four Elements
Prehistoric Fun Park
Premier Rugby 2006
Prince of Persia - The Two Thrones
Pro Golf 2007 3D
Puzzle Magic 3
PuzzleMania 2
Pyramid Bloxx
Pyramid Raider
Quadra Pop
Rainbow 6 Vegas
Racing Fever GT 3D
Racing Legends Mobile Rally 2
Rafa Nadal Tennis
Rayman 3
Rayman Kart
Rayman RR
Real Dice Dominoes
Real Mahjong
Relaxion Mahjong Deluxe
Reggie Bush Pro Football 2007
Rise of Lost Empires
Rock City Empire
Ronnie O'Sullivan Snooker 3D
Rovio Star Marine
Santa in Trouble
Scarface - The Rise of Tony Montana
SCU
Real Madrid Extreme Pinball
Zuma
LINK : http://rapidshare.com/files/45271772/S60v3Gamez9.rar
======================================== =====================
LIST 10
======================================== =====================
SDM
SEGA Football Manager Quiz
Sentry
Sexy Blocks Cancun Vibes
Sexy Poker Top Models
Sexy Quarks Naughty X-Mas
Sexy Vegas
Sexy Hold Em Poker
Shrek The Third
Siberian Strike
Ski Jump 2007
Ski Jump
Sky Force
Sky Force Reloaded
Slam Street 3D
Slide a Llama
Slinky
Smash-it
Smilines Sweet Hearts
Snowboarder
Sonic Jump
Sony Pictures Ratchet and Clank
Sony Pictures Spider Man 3
Space Balls
Sphinx and the Cursed Mummy
Spider Man 3
Spin the Bottle
Splashdown
Splinter Cell Double Agent
Starship Troopers Roughnecks
Stormbreaker
Street Fighter 2
Super Monkey Ball Tip N Tilt
Surf's Up
LINK : http://rapidshare.com/files/45272284/S60v3Gamez10.rar
======================================== =====================
LIST 11
======================================== =====================
Super Ball
Super Drop Mania
Superminers
Super Yum Yum 2
Arkanoid
Bubble Bobble
Rainbow Islands
Space Invaders
TDF 2007
Teenage Mutant Ninja Turtles
Tetris Marathon
Tetris Mania
The Branch
The Chaos Engine
The Munsters Pinball
The Incredible Machine
The Sims 2
The Simpsons
The Invisible Lady
Company Of Heroes
Destroy All Humans
Star Wars Grievous Getaway
Fruitfall
Pipemania
Star Wars Battle Above Coruscant
Turrican
Worms 2007
Worms
Toki
Tom and Jerry
Alonso Racing 2006
Tron 2
Twin Spin 2
Ultimate Street Football
The Fourth Seal
Vampent vBoy
Vampent vNES
Vampent vSun
Vampent vSun Plus
Viki Vans
Viking Winter Games
Caesar
Red Baron
Eragon Dragon Rider
The Legend of Spyro
Volcano Island
Wall Ball
Wall Breaker 2
War Diary Burma
300
WC Snooker 2007
WildPalm Super GoBoy
Wimbledon 2006
Word Kind Poker
Worms Golf
WSoP
WWD
X-Men Genetix
X-Project
LINK : http://rapidshare.com/files/45266213/S60v3Gamez11.rar
======================================== =====================
לא הבנתי בשביל מה הדיון...
כל משחקי הN-gage נמצאים בנעוץ ,למה צריך עוד דיון,שהוא גם באנגלית וגם לא מסודר?...
VoxyMotek
07-11-2008, 16:09
וואו איזו השקעה.
תודה רבה.
FMHpt עליתה על משהו XD
לא נורא, תודה רבה.
לא הבנתי בשביל מה הדיון...
כל משחקי הN-gage נמצאים בנעוץ ,למה צריך עוד דיון,שהוא גם באנגלית וגם לא מסודר?...
יש פו מלא משחקים שאין שמה
יש פו מלא משחקים שאין שמה
כל משחקי הN-gage 2.0 שיש פה יש גם בנעוץ.
כל משחקי הN-gage 2.0 שיש פה יש גם בנעוץ.
תבדוק שוב תראה שיש פו עוד משחקים שאין שמה
תבדוק שוב תראה שיש פו עוד משחקים שאין שמה
לא יכול להיות שפה יש ושם אין.
כל משחקי הN-GAGE 2 שקיימים,נמצאים בדיון בנעוץ...
מישהו יכול לעזור לי אני לא מצליח לעשות שהמשחקים יפעלו לאורך ולא לרוחב מי שיכול לעזור לי או באיי סיי 319257600 או פה
לא יכול להיות שפה יש ושם אין.
כל משחקי הN-GAGE 2 שקיימים,נמצאים בדיון בנעוץ...
יש שם גם את הWWE 2009? D3?
0102030405
08-11-2008, 19:10
לא יכול להיות שפה יש ושם אין.
כל משחקי הN-GAGE 2 שקיימים,נמצאים בדיון בנעוץ...
לא נכון. בנעוץ כמעט ואין משחקים.
כאן יש מלא משחקים שחלק בכלל אני לא מכיר.....
תודה
לא נכון. בנעוץ כמעט ואין משחקים.
כאן יש מלא משחקים שחלק בכלל אני לא מכיר.....
תודה
נכון יש פה עודאו רק בראה את הדף הראשון תעבור על ה3 דפים ותראה כמה יש פה
YoSeF_GaBaY
08-11-2008, 19:53
אחלה השקעה,תמשיך להשקיע.
אחלה השקעה,תמשיך להשקיע.
בטח אחי
מי שרוצה שעוני פלאש :
http://www.fxp.co.il/showthread.php?p=22915218#post22915218
נכון שיש פה יותר משחקים מהנעוץ, אבל שם זה רק משחקי הNG 2 ופה זה עירבוביה לא מובנת של NG 2, סימביאן, וקטעי אנגלית.
אז אל תתפוס גובה ותבדוק לפני שאתה מדבר שטויות...
ShmanMoh
08-11-2008, 20:28
תודה אחי
תהנו ובכוונה רשמתי בשסוף יש משחקי JAVE כי מי שנכנס לפה שלא יתבאש :D אז שמתי ומה קשור עירבוב רק בסוף יש תרגילים וחוץ מזה הכל N-Gage ואם לא טוב לך פה אז אל תגיב סתם כי השקעתי פה שעה
sshhaauullii
09-11-2008, 07:35
מזה הבלגן הזה זה לא רק ng2 פשוט עשית העתק הדבק לא ?
האשכול בנעוץ מכיל את כל המשחקים שיצאו ונפרצו
תבדוק כנס לאתר של n-gage2 ותבדוק.....
shon220695
09-11-2008, 13:16
תתרגם לעיברית
XXXavivXXX7
22-11-2008, 11:53
מותר לך בכלל לפוצץ כל כך הרבה עמודים על משחקי ngage?
בכל מקרה אחלה השקעה הייתי צריך לוותר על הכתוביות האלו..
אחי חצי מהמשחקים פה זה אומר שזה לא מוצא את התקייה... למשל כמו המכוניות מרוץ(asphalt) תנסה לעלות את זה שוב פעם
fighters
29-11-2008, 14:59
מאיזה אתר?
אחי יש סיכוי אתה מביא את הישחקים האלה לא ל NGAGE רק ל S60
המשחקים האלה בלבד לN-GAGE אין לרגיל S60
MaDrIdAsT
29-11-2008, 18:45
תודה
איזו השקעה!!!
תודה אחי הורדתי כמה
תודה יש פו משחקים מעוד טובים שלא ראיתי בשום מכום !!!
פייייייייייייייי, איזה איכות... תודה רבה אחי
adir3333
23-12-2008, 00:15
אחי זה עולה כסף להתקין אותם?
harel707
23-12-2008, 14:17
טוב אחי אבל זה כמעט אותם משחקים כמו באשכול השני
יופי של השקעה אחי
תמשיך כך
adir3333
23-12-2008, 15:41
אנשים זה עולה כסף להתקין את המשחקים?
תודדהה איזו השקעה אימלההה
MORDHAI8907
24-12-2008, 20:47
תודה אח שלי אבל אם תוכל להסביר איך מורידים מהאתר הזה אני יודה לך מאד !