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סימביאן| הפצצת משחקי N-GAGE הכי חם שיש

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  #16  
ישן 07-11-2008, 15:14
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
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REDLYNX RESET generation ngage 1.00 Cra@cked BINDPA



heres the reset generation link
*****ed by bindpa
more info to be posted later due to shartage of time
http://www.megaupload.com/?d=UGKZL1VX

sorry i dont know the spelliing of binpda

http://www.megaupload.com/?d=63YJNELM
heres on more link

here it is in parts
http://rapidshare.com/files/13679510...NPDA.part1.rar
http://rapidshare.com/files/13679802...NPDA.part2.rar
http://rapidshare.com/files/13679802...NPDA.part3.rar
http://rapidshare.com/files/13679802...NPDA.part4.rar
http://rapidshare.com/files/13679802...NPDA.part5.rar
http://rapidshare.com/files/13679802...NPDA.part6.rar
http://rapidshare.com/files/13679802...NPDA.part7.rar
if u like my post press thanks

here is one more link
http://rapidshare.com/files/13797895...*ed-BiNPDA.rar

type *****ed in front of ed
and type Bi in front of NPDA

type cr@ck in front of ed
@ is for a
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  #17  
ישן 07-11-2008, 15:17
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
Bounce boing voyage ngage 1.00 cra@cked BINDpa




סרטון ביוטויב תכנסו תראו תמשחק
http://uk.youtube.com/watch?v=s81JUXd2RCc



heres the mirror for bounce boing voyage
its *****ed by bindpa
sorry cant upload other imformation due to shortage of time
http://rapidshare.com/files/13677878...ked-BiNPDA.rar
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  #18  
ישן 07-11-2008, 15:18
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
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Jadestone Dirk Dagger And The Fallen Idol v0.99 N-GAGE SymbianOS9.1 *****ed-BiNPDA



Prize winning detective now on N-Gage

Dirk won the Best Gameplay award from the International Mobile Game Awards jury at the Mobile World Congress early in 2008.

In August, eager players could finally get their hands on Dirk Dagger and the Fallen Idol, a game we’ve had great fun developing for the Nokia N-Gage platform. More information as well as a demo version is available on the Dirk Dagger site.

The rise of the adventure game

Our game represents a loving reinvention of the adventure game genre for the mobile format. Players will get to know private eye Dirk Dagger, the main character of a mysterious crime story in the tradition of film noir movies. The somewhat haphazard investigations of our favorite detective take players on a humorous journey through the backalleys of New Heaven and into the sinister sets of a deranged movie mogul.




A developer’s perspective

For the Jadestone development team, the project has been exiting not only because they are fans of the adventure genre, but also because it was an opportunity to work with Nokia on a leading edge technical platform. Nokia wanted a showcase for the innovative use of phone specific features and the team responded by building the whole navigation experience around the clever use of the built-in camera.


Mobile challenges

Even on a PC, adventure games can be too hard for some players. So a major challenge was to reduce the complexities of the adventure genre to make it enjoyable on a mobile. That meant simplifying complex interface designs, removing obstacles and enabling the game to work well even for very brief play sessions. By making rigorous playtesting an integral part of the development process, the team managed to strike a good balance between simplicity and challenge.


Dirk is a private eye who has vowed to continue his family detective business. He is an un-glamorous old school detective who is dedicated to his clients. He will never rest before the case is solved. Now facing his greatest challenge he must turn from pet rescuer to city saviour.




The core game-play of The Dirk Spanner is a point and click adventure game in the classic LucasArts tradition. The humorous story driven game combines simple minigames and harder puzzles in a very unique way. Innovative camera control provides the player an intuitive way of exploring the world.

Meet the world's first mobile detective with Dirk Spanner and the Fallen Idol

Hollywood's classic Film Noir world creates an atmospheric backdrop for this story-driven detective game. Dirk Spanner and the Fallen Idol by Nokia Games Publishing brings classic detective gaming onto mobile devices with unique twists and turns around every corner.

Set in the stylish, yet seedy fictional city of New Haven, Dirk Spanner and the Fallen Idol comes to life through its comic book ambiance. Gripping yet funny stories of conflicts, romance and deception with plenty of movie stars, rip-offs, double-crosses, wigs and moustaches make this an entertaining game that will engage novices through to the most experienced game players.

"Dirk Spanner and the Fallen Idol will re-introduce the long forgotten detective game genre for mobile devices," said Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, Nokia. "With the combination of stunning visuals and enthralling storylines, players cannot help but be spellbound by this game."

Featuring Dirk as the lead private eye, players are propelled into mysterious adventures, battling an array of femme fatales and gangsters. From solving the mystery of a stolen statue and a brutal murder, to uncovering the case of an accidental penguin-related death, Dirk will not rest until the case is solved.

Players guide Dirk through mysterious assignments using the unique one-button, camera-based controls, giving players an intuitive way of exploring the city of New Haven. A jazzy soundtrack helps set the mood for each stage of the game.

Dirk Spanner and the Fallen Idol is expected to be available in the first half of 2008.


DOWNLOAD

Link 1

http://www.anonym.to/?http://rapidsh...*ed-BiNPDA.rar

Link 2

http://www.anonym.to/?http://smartsh...p?id=F3DC234B1
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  #19  
ישן 07-11-2008, 15:19
WinseR WinseR מנותק
Fxp Master
 
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Dogz v1.3.6 N-GAGE SymbianOS9.1 *****ed-BiNPDA





Dogz v1.3.6 N-GAGE SymbianOS9.1 *****ed-BiNPDA

Dogz for N-Gage is a puppy simulator, supposedly related to the long-running "Petz" range of PC games, but in reality this version of Dogz has absolutely no connection to the originals. This is more like a very poor attempt to copy Nintendogs.You start by choosing a dog from three breeds (Labrador, Jack Russell, Shiba Inu), and for some breeds you can choose a colour too. You give it a name and take it home.There then follows a laborious tutorial process where one feature of the game is introduced at a time, after which you have to exit and restart the game if you want to find out about the next feature. However, by the time you've finished the tutorial you've also exhausted all the gameplay that Dogz has to offer, and there isn't really much more to do or explore, because none of the game's activities have any lasting appeal.The gameplay is made up of a few basic tasks, all of which require little or no skill:

- Feed Or Water Your Dog: Put a bowl of food or water on the ground, the dog consumes it. It doesn't really matter if you do this though, as it takes a very very long time for the dog to notice anything amiss.

- Stroking Your Dog: Click on the dog, then click on various parts of its body. Nintendogs-style glitter appears.

- Throwing A Frisbee Or Ball: You throw the frisbee or ball at a certain angle and power, the puppy goes to get it and returns it to you. Perhaps the most interesting thing is that ******** have dared to use the word "Frisbee", which either means they've paid for the licence or they'll be receiving a knock on the door from Wham-O's lawyers very soon.

- Digging For Treasure: You mark a spot in the garden or on the beach and the dog digs there. You will either find a gift (some kind of food, frisbee or ball), or the dog will point in a particular direction where you can try digging another hole.

- Going To The Vet: The vet says your dog is fine, even when the game's indicators say that the dog is starving and thirsty.

- Tug Of War: You pull on one end of a rope, the puppy pulls on the other, and you have to keep it going as long as possible by watching a strain meter. The longer you keep it going, the happier the dog becomes.

- Playing With Other Dogs: There's a beach next to the house which always has another dog on it, and in theory you can take your dog there so they can play together. In reality it's just two dogs running around and occasionally running through each other (yes, through, it seems that the developers forgot to put any solidity into their 3D engine).

- Washing Your Dog: You click and move a soap bar back and forth over the dog, then a shower head, then a brush.

- Picking Up Dog Mess: If your dog does a poo, you click on it.

- Swimming Pool: Your dog swims through a swimming pool while trying to avoid moving inflatables. Press the direction pad button to go down, let it go to go up. If you touch an inflatable you lose. Incidentally, when you do touch an inflatable the game plays an animation which implies the dog is drowning, and may upset younger players.

- Slalom: Similar to the "weave poles" of dog agility, you have to steer your dog through the correct sides of a row of wooden sticks by pressing up and down on the direction pad. It's not quite like real life though, especially as some of the poles move about.

None of these activities are things you would want to return to after playing them once. It takes a few minutes to try each one, so there's a total gameplay time of about 30 to 40 minutes for Dogz, and all of that is pretty dire gameplay too.What makes it even worse is the really clumsy interface, which has a constant row of icons at the bottom of the screen that have to be reached either with * and # or by scrolling the pointer to the bottom. The camera angle also demands a lot of attention so you can see where you're supposed to be doing something. The default settings on Dogz make it difficult to play in horizontal mode on slider phones (N81, N95 etc) as you can't reach the camera controls so you're forced to use the keypad. You can redefine the keys though.

Graphics & Sound

The still screenshots of Dogz give the impression of a reasonably pretty phone game, but the truth is rather disappointing. Yes, the locations are in 3D, but it's jerky and the camera is at an atrocious angle most of the time. To add insult to injury, you can ony change the angle left or right incrediblyslllllooooooowwwwwllllyyyy, with no option at all for up or down. The camera angle is so narrow that it's often very difficult to see where your puppy is, or even just see the current location properly. Sometimes the camera puts you behind a fence or other object so you can't see anything.

The graphics are also very deceptive as they show lots of objects that you cannot interact with at all. For example, if you try to throw a ball from one side of the garden to the other it bounces off invisible walls before it gets anywhere near the edges, so despite the large location you are effectively stuck within a small box.

Of course the graphics star of games like this is the dog itself and its animations, which are supposed to be as sweet as possible. They're okay as far as they go, but there aren't really enough of them, and watching the dog playing gets boring very quickly. It spends most of its time walking round in circles, which is pretty much how the player feels about this game.

Sound consists of awful, dreadful music. It seems they've tried to ape the soundtrack from Nintendogs and Animal Crossing, but the result is unlistenable. There are occasional sound effects but nowhere near enough, and this reviewer kept the sound switched off most of the time.

N-Gage Arena

There's an online rankings table, but the score you upload is just a measure of how often you've done the game's activities. If you throw the dog frisbees lots of times you'll get a higher score, it doesn't matter if they catch it or not.

TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
Dogz through TV Out runs without any problems, though a lot of the textures do look very pixellated when close to the camera. The dog's shadow is especially bad, but the dog itself looks good, quite detailed and high resolution.

Our Bluetooth keyboard worked fine, the game responded instantly to commands, and the option of redefining the keys in Dogz allows you to alter the controls to suit your keyboard.

Overall

Dogz is quite simply the worst next gen N-Gage game released so far.

N-Gage's other puppy simulator Sims 2 Pets has fast, smooth and pretty graphics, good camera angles, okay sound, an excellent intuitive interface, but suffers from a severe lack of things to see or do. You can read our review of it by clicking here.

Dogz has jerky and slow graphics, annoying camera angles, poor sound, an awful interface, and has an even greater lack of things to see or do. It's a worse game than Sims 2 Pets in every way.

It's a mark of how boring and unimaginative Dogz is that its point pickups are things like playing frisbee thirty times (80 points) or uploading your score fifty times (200 points).

Pet simulators aren't meant to have conventional gameplay of course, but they are meant to offer at least something to occupy the player's time. Games are meant to entertain, but Dogz doesn't. It feels a chore to play and there aren't really any rewards to unlock or things to customise. Nothing develops, nothing changes, there's no progression or genuine interaction with your virtual pet.
As a real life dog owner it's also very frustrating to see this game, like Sims 2 Pets, perpetuating the myth that a dog must be punished to be house-trained. For most dogs it's far more effective to use positive feedback, i.e. reward the dog when it does its business in the right place, and ignore it completely when it does it in the wrong place. (The same technique works for potty-training humans, interestingly enough.)
Dogz' lack of any kind of gameplay will put off most children and adults, and the difficult controls will put off the youngest gamers. It's impossible to imagine anyone getting much joy from this game beyond the first few minutes.

Even the most casual player can probably explore all of Dogz in well under an hour, with absolutely nothing to tempt them back.

Dogz N-GAGE SymbianOS9.1*****ed BiNPDA.part1.rar (1.00 MB, 670 views)Dogz N-GAGE SymbianOS9.1*****ed BiNPDA.part2.rar (905.8 KB, 594 views)
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  #20  
ישן 07-11-2008, 15:20
WinseR WinseR מנותק
Fxp Master
 
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תאריך הצטרפות: 16-10-08
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THQ.Wireless.Star.Wars.The.Force.Unleash ed.v1.00.N-GAGE.SymbianOS9.1.*****ed-BiNPDA

Click this bar to view the full image.







The Star Wars saga continues in Star Wars: The Force Unleashed Mobile, which casts players as Darth Vader's "Secret Apprentice" and unveils new revelations about the Star Wars galaxy. The story is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In the game, players will assist the iconic villain Darth Vader in his quest to rid the universe of Jedi – and face decisions that could change the course of their

http://www.ziddu.com/download/221921...iNPDA.rar.html הורדה
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  #21  
ישן 07-11-2008, 15:23
WinseR WinseR מנותק
Fxp Master
 
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Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 *****ed-BiNPDA



Digital Chocolate Cafe Solitaire 12 Pack (we'll just call it "Cafe Solitaire" from now on) is a collection of twelve forms of patience, i.e. card games you can play on your own.

Here's the full list:

Beleaguered Castle
Calculation
Flower Garden
Freecell
Golf
Klondike
Poker (not real poker of course but a single-player variant)
Pyramid
Scorpion
Seven Sisters
Spiderette
Yukon (and rumour has it there's a thirteenth game too, but we didn't manage to confirm that)

Each game type has a very well-written animated tutorial the first time you play it, and you can view the tutorial again from that game's info menu. Even if you're totally new to the rules you should be able to learn them quite easily from these guides.

The difficulty and style of each game varies tremendously, with some (such as single-player Poker) going by quite quickly while others (such as Freecell) needing quite a bit of thinking. One particular game, Beleaguered Castle, seemed absolutely impossible to this reviewer, as it always seemed to end after just one or two turns, and requires much planning to make progress. There is an undo option which is very useful in the more difficult games, but you will lose your "perfect game" bonus points if you use it.

Cafe Solitaire's interface is excellent, the game automatically blocks off any invalid moves so you usually only need a click or two to put cards in the correct place. Everything can be controlled from the direction pad, and it's equally playable in both horizontal and vertical modes.

As well as the games themselves there's an online community of "cafes", where you can interact with other DChoc players (though the interaction is very limited, you can't chat to people for example). These cafes provide an interesting incentive to play the game, as every time you score points in a game these are added to your cafe's total, and in effect they act as gaming clans. When a cafe earns enough points from all of its members it is upgraded, and becomes a more elaborate establishment. You can join other people's cafes, or found your own and invite friends to join you.

Individual players can also earn upgrades in the form of clothing to customise their cafe avatar. When a cafe gets upgraded more clothes and other individual bonuses become available, which adds even more incentive for players to team up in a shared cafe.



Graphics & Sound

Well, you can't expect anything spectacular from card games but the graphics are perfectly functional. All the cards are clearly labelled, the animation is smooth, the interface is intuitive. There are some nice flourishes such as steaming mugs of coffee on the tabletop background.

The more interesting side of the graphics is to be found in the cafes, which use isometric 3D to provide a slightly Habbo-style environment. There are lots of little details in the background, and overall it looks very pretty. One odd thing though, the cafes seem a bit too dark, as if they used a palette that was too dim (you can perhaps see this in the screenshots above). Is this a lighting effect that has gone wrong?

Sound is fairly minimal, with the odd sound effect here and there during major game events. There are two ambient music tracks which play in the background of the cafe, which are okay but they repeat a bit too often. Sound can be altered on a master volume, and the game automatically asks you if you want sound at startup (which is great for trains, lectures, meetings etc).



TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N79, N82, N85, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
Cafe Solitaire works splendidly on a television set, the cards look crisp and clean and the cafe looks nice too. This is a perfect game for playing on a TV set.
Our Bluetooth keyboard controlled Cafe Solitaire without any problems.


N-Gage Arena / DChoc Cafes


This is where it gets complicated: Cafe Solitaire's cafe system is totally separate from the N-Gage Arena. The cafes use different usernames, different passwords, different league tables, different reward systems, probably different servers too, with absolutely no connection to Arena. The cafes are also multiplatform, so the same cafe universe is shared with many types of devices including Java phones. On the one hand this is a blessing because it means there is the maximum number of people online to interact with, but it calls into question the whole point of this game being on N-Gage, and it's very confusing to have two separate online gaming systems used in the same game.
The cafes themselves are an excellent idea, especially the way they effectively work as clans but with a more casual image, and they should do well in attracting casual gamers to online gameplay. Nokia ought to implement their own version of this concept for N-Gage, it would help enhance the platform's appeal to the Facebook/Habbo generation. One caveat though: the cafes are not at their best in Cafe Solitaire, as by definition all the games are one-player so you can't play online against other cafe members.

Cafe Solitaire has N-Gage Arena rankings based on your total score in all the game types, which took a while to start working but did eventually show our league table position in the N-Gage app. Weirdly though, Cafe Solitaire's own in-game Arena Rankings option just shows your score without saying where it ranks.

There's the usual Arena point pickups system too, but most of the pickups are laughably easy to obtain, and only a minority of points require any hard work. Simply playing each game type once earns 240 points for example.



Overall


With the exception of the actual cafes, Cafe Solitaire doesn't provide much radically new, but it does deliver on what it promises. The twelve patience games are easy to understand thanks to their excellent built-in tutorials, and there's enough variety in the gameplay styles to satisfy deep strategists or those who just want to fill in a minute or two

The cafe system adds to the game by giving people a reason for playing and a reason for interacting with other players: the more people play in a cafe, the more unlockable bonuses become available for all its members.

The one big shame about Cafe Solitaire is its lack of integration with the N-Gage Arena system. It undermines the whole case for the N-Gage platform if its games use a totally separate community system. The cafes are a really good idea, why aren't they accessible through N-Gage Arena accounts? Why bother having Arena if N-Gage games can opt out of it and use their own online system?
In summary, if you enjoy traditional card games Cafe Solitaire should keep you happy as it's very well done. There are short and long games, easy and hard games, something for everyone and every mood. The 7 euro price tag is also pretty good, and the online cafes with their avatars and unlockable features add an extra dimension. Overall, a nice slice of classic entertainment.

-Thanks to All about n-gage for Review.


BiNPDA.part1.rar (1.00 MB, )Digital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.*****ed-BiNPDA.part2.rar (1.00 MB, )Digital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.*****ed-BiNPDA.part3.rar (704.6 KB, )
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  #22  
ישן 07-11-2008, 15:23
WinseR WinseR מנותק
Fxp Master
 
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תאריך הצטרפות: 16-10-08
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  • Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 *****ed-BiNPDA
Click this bar to view the full image.
One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as "One: Who's Next" as it's the sequel to the original gen game of the same name.



Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.
There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.


And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?
Yes.
The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.


I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.
While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.
And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.


To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.
And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.


Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.
Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.


Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.
Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.
There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.
Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.
But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.
The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.
AAN Score: 89%


Thanks to Ewan Spence for Review.



Download:
Extracted .ngage file (Transfer file to E:/n-gage and open Ngage application for installation)
http://rapidshare.com/files/16124059...ked-BiNPDA.rar

http://depositfiles.com/files/o1qusghsu

http://rapidshare.com/files/16124370...ked-BiNPDA.rar

http://www.smartsharing.net/download.php?id=09AFD4C71

Multi Mirror for :
EasyShare
FileFactory
MegaUpload
RapidShare
Mediafire
DepositFiles

http://www.uploadjockey.com/download...ked-binpda.rar

Direct Resumable Download
http://www.1nokia.ru/Symbian/N-gage/One_v1.25.4.rar
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  #23  
ישן 07-11-2008, 15:25
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
Project Gotham Racing Advanced[SISX]



Project Gotham Racing Mobile has such realistic city graphics that, the first time through the courses, you might be tempted to pay more attention to sightseeing than racing. From San Francisco to Cairo to Shanghai, with several locations in between, this racing game from Glu Mobile is not just about who crosses the finish line first, but also about the style and skill that were exhibited along the way.

Make no mistake, the action can be incredibly fast. To play this game well, you'll need the same skills and quick reflexes as in driving the real racing car that it represents. Each racing car has different driving characteristics, so it helps to choose the right vehicle to match the course and your driving style. Among the challenges you will face are drift challenge, timed run, street race, and cone challenge. You can earn kudos for driving maneuvers such as drifting, becoming airborne, overtaking other cars, and other feats that show off your skills. Those kudos points can give you access to additional challenges, championships, and cars. You can also race against recorded ghosts of your best timed races, or challenge yourself against ghosts from other players around the world. You can even switch perspectives during a race between first-person and third-person points of view. Venues include San Francisco, Paris, London, Cairo, and Shanghai, while the hot cars include the Lamborghini Gallardo, Ford GT, Aston Martin Vanquish, Mercedes AMG C-Class DTM, Toyota GT-One, Corvette C6, and Cadillac 16. The application is now available for all S60 3rd Edition devices


Attached Files:
pgradv.part1.rar (927.7 KB, )pgradv.part2.rar (761.4 KB, )
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  #24  
ישן 07-11-2008, 15:26
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
Tequila Mobile Explode v1.0.23 S60v3 J2ME Retail-BiNPDA *ALL VERSIONS*

Tequila Mobile is pleased to introduce four new classic games for mobile phones. Checkers, Halma, Hanoi Tower and Mill (aka Nine Men's Morris) will strengthen company's classic product line initially launched in 2006 by the release of Skat - national German card game which that has been exceptionally successful and chosen as one of the best selling games of 2006 on Vodafone Live!

Ported for more than 400 devices, offering greatly balanced gameplay, fresh additions, singleplayer mode against AI as well as multiplayer "pass-play" mode, Tequila Mobile's new classics are currently spreading across its international distribution network.

Main features:

• Delightfully simple game-play keeping you in for hours!
• 4 carefully planned game modes: Main, Puzzle, Time Attack and Freestyle. Each mode is different and well balanced.
• Great physics that allows to predict bubble moves accurately
• 4 multi-channel music tracks to unlock, synchronized with multi-level and 3D-like animated backgrounds. These are Chillout, Rock, Drumm'n'bass and Jazz tracks
• 9 special types of bubbles to unlock. Each with unique abilities having influence on the other bubbles, radar or game field itself.
• 4 unique and great looking graphic themes to unlock during game progress.
• Intuitive controls with "one thumb" control possible.
• Main mode containing 12 progressive, challenge increasing levels with special bubbles, in-game tips and user friendly practice that guarantees instant fun from the start
• Outstanding graphics, perfect quality in every detail!

Click this bar to view the full image.


Attached Files:
Tequila.Mobile.Explode.176x208.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip ( KB, 2324 )Tequila.Mobile.Explode.240x320.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip ( KB, 3332 )Tequila.Mobile.Explode.320x240.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip ( KB, 1949 )Tequila.Mobile.Explode.352x416.v1.0.23.S60v3.J2ME.Retail-BiNPDA.zip ( KB, 1588 )
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  #25  
ישן 07-11-2008, 15:26
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
HeroCraft Arcade Park v1.3 Multilanguage s60v3 Symbian OS9.1 Incl ****** - SyMPDA

Description

The Arcade Park collection was carefully designed to revive the
legendary games of the past. Classics such as Arcade Ball,
Asteroids, Rushman, Digger, Gold Hunter and Galaxy Invaders are
available alongside military games Real Tanx and Riverside
Assault.

In Arcade Ball, players must think quickly if they are to grapple
with both a lightning-fast ball and the platform that thrashes it
in every conceivable direction.

Asteroids A small interstellar reconnaissance spaceship finds
itself in the middle of a cosmic confrontation between the many
and the few. It must dodge thick rings of asteroids as well as
various aggressively-inclined inhabitants of outer space...

Rushman When a furry little animal heads out onto the streets
of his native town in search of food, it seems as though anyone
might hurt him. Yet his enemies should beware, for eating cursed
fruit can turn our hero into a terrifying, fanged creature that
no one can confront

Digger A descendant of Scandinavian knights, giant moles of
antiquity and the Yeti, Digger is the fastest underground animal
known to man. He moves as quick as lightning and with a
portable annihilator installed in his helmet, his hands just
cant help reaching for diamonds

Gold Hunter The adventure-lover and gold-robber, Gold Hunter,
has entered a secret multi-level depository of the planets gold
reserves. On the brave dodgers belt hangs the BFT-5000, a weapon
with the power to burn right through the floor. Yet Gold Hunter
must work quickly, for the entire Earth Security Service is on
his trail

Galaxy Invaders Despite the grave forecasts of analysts and
science fiction writers, humanity managed to defend itself
against the attack of the alien race known as Galaxy Invaders.
The Supreme Parliament of the Earth made a decision to deliver a
preventive blow on the aliens home planet.

Real Tanx The enemys advance was stalled by an unprecedented
level of frost that covered the continent, but theyre still
fighting. Unidentified and heavily armored divisions have smashed
apart the national defense on all fronts and now theyre headed
for the cities. The captain of the one surviving defense tank
knows that only a miracle will save his staff

Riverside Assault An elusive enemy is making it impossible for
the General of Peacemaking Forces in the valley of the Congo
River to account for the missing Red Cross helicopters and entire
provisions trucks. Desperate and tired of the string of
disappearances, the Commander of a squadron of modern fighters is
called upon to detect and neutralize the unseen mischief-maker

Game features:

Eight different games in one collection

High-quality animation and graphics

Various game modes

Many kinds of bonuses, enemies and surprises

Customizable controls

The chance to make a record that appears in a hall of fame

New features in version 1.3:

Localized to French, German, Spanish and Russian

New Windows Mobile & Symbian devices support

Other minor bug fixes

Release Notes

Install
Use the included ****** to generate your registration key
(note : ****** requires dotNET frameworks v2.0)
Have fun with this release from team SyMPDA

EXTRA iNFO
Put the the same DUI as in the game ex: XXXXXXXXXXXXXX-X




Attached Files:
HeroCraft.Arcade.Park.176x208.v1.3.Multilanguage.S60v3.SymbianOS9.1.In cl.******-SyMPDA.part1.rar (976.6 KB, 3158 views)HeroCraft.Arcade.Park.176x208.v1.3.Multilanguage.S60v3.SymbianOS9.1.In cl.******-SyMPDA.part2.rar (477.3 KB, 2413 views)HeroCraft.Arcade.Park.240x320.v1.3.Multilanguage.S60v3.SymbianOS9.1.In cl.******-SyMPDA.part1.rar (976.6 KB, 6154 views)HeroCraft.Arcade.Park.240x320.v1.3.Multilanguage.S60v3.SymbianOS9.1.In cl.******-SyMPDA.part2.rar (693.6 KB, 4867 views)
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  #26  
ישן 07-11-2008, 15:27
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
HeroCraft.Ball.Rush.Aqua.Multilanguage.S 60v3.Symbi anOS9.1.Incl.******-SyMPDA



Description

Modern technologies and the undecayed classics: Ball Rush Aqua is
enthralling arcanoid that realized eternal ideas on the
up-to-date level.

Now you are able to travel along the underwater world. This game
strikes by its diversity from a form and features of the bat to
the variety of tasks: you dont need to destroy all blocks, just
open a way to the upper part of a screen to pass a level, and
then to pass next ones until youll rich the top, where it is
able to have a fun and smash everything in sight. It contains
over a hundred of original locations on two levels of
difficulties and a great number of bonuses which make the
game-play even more captivating and attractive! And how do you
like 13 kinds of blocks which have different safety margins? Some
sorts of blocks restore after crushing and some of them are
almost indestructible. But your arsenal is ready to such trials,
you can use fire and ice balls, missiles and bombs will help to
make a way through to the freedom.

Game features:

Outstanding sound and graphics

Dynamic backgrounds

128 unique levels

13 kinds of bonuses and 13 types of blocks

Record table

New Features in updated version 1.1:

Stereo sounds

High resolution graphics for PocketPC 2005 (480x640 VGA)

UIQv3 platform support

High resolution graphics for Palm OS (320x480)

Localized to English, German, Spanish, French and Russian

Enhanced ball controllability

Enhanced autopilot bonus now allows for manual override

New stylus control mode for immediate response

Release Notes

Install
Use the included ****** to generate your registration key
(note : ****** requires dotNET frameworks v2.0)
Have fun with this release from team SyMPDA

EXTRA iNFO
Put the the same DUI as in the game



Attached Files:
HeroCraft.Ball.Rush.Aqua.176x208.208x208.v1.1.Multilanguage.S60v3.Symb ianOS9.1.Incl.******-SyMPDA.ra (793.1 KB, 1071 views)HeroCraft.Ball.Rush.Aqua.240x320.v1.1.Multilanguage.S60v3.SymbianOS9.1 .Incl.******-SyMPDA.rar (873.9 KB, 3627 views)HeroCraft.Ball.Rush.Aqua.320x240.v1.1.Multilanguage.S60v3.SymbianOS9.1 .Incl.******-SyMPDA.rar (868.0 KB, 1522 views)HeroCraft.Ball.Rush.Aqua.352x416.v1.1.Multilanguage.S60v3.SymbianOS9.1 .Incl.******-SyMPDA.rar (931.3 KB, 1080 views)
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  #27  
ישן 07-11-2008, 15:27
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
משחק רגיל לא N-Gage

Monster Truck 240x320 J2ME

A monster truck is an automobile, typically a pickup truck, which has been modified or purposely built with extremely large wheels and suspension. They are used for popular entertainment and in some cases they are featured alongside Motocross races, mud bogging, tractor pulls and car-eating robots.




Attached Files:
monster_truck_240x320.zip (182.5 KB, 5520 views)
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  #28  
ישן 07-11-2008, 15:30
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
Tetraedge Return to Mysterious Island v1.10 SymbianOS 9.1 Cr***ed
Welcome to the Island...








Description :


RTMI really is huge, and most major tasks have multiple ways of completing them. RTMI is also a "gamer-friendly" game, there are no mistakes which will stop you winning and the game is turn-based so you don't need to worry about timing either. The combination of multiple solutions and gamer-friendliness means you feel completely free to explore and try things out, which is very important in an adventure game. RTMI is fun to play rather than seeming a minefield.

You play Mina, a modern-day yachtswoman who suddenly finds herself stranded on... the Mysterious Island! The island seems uninhabited at first, but you soon start to spot signs of human activity and abandoned technology. The plot is rather similar to the TV series Lost, although this game was written years before Lost went into production.

The beginning of the game has a very basic aim: food. In order to explore further inland you must move some logs out of the way, but to do that you have to get your strength back by finding and cooking food on the beach area. At this point it's HIGHLY RECOMMENDED that you look at the Powerpoint presentation included with the game files, it walks you through the beach area's tasks and gets you into the right frame of mind to solve later puzzles. You need to be in this frame of mind or you will find progress very difficult. Tasks are solved by using various objects on various locations, and many puzzles have to be solved using combined objects. For example you have to combine a knife with a flint to make a lighter, and then combine that with tinder and wood to start a fire, which you can place on the ground in a certain location and use to cook crabs.

RTMI cannon screenshotOnce you enter the island proper you'll find a maze of jungle paths with evidence of dated but significant technology. Broken telegraph poles, windmills, kilns, cannon emplacements and other signs of civilisation tell of a relatively modern settlement abandoned some time ago, for reasons unknown. Some of the island can be slightly overwhelming, especially the paths which often look very similar. I wish the designers had implemented some sort of automap feature, so you could keep track of exactly where you are. There are three or four spots in the middle of the jungle which are frustratingly similar and you find yourself going round in circles. Thankfully, most of the locations are far more distinctive however, and you don't get lost in the rest of the game.

Then you start to realise there's a lot more to the island than meets the eye, the first indications of which are a bricked-up underground tunnel that leads to a strange abandoned bunker containing maps and equipment, a ladder that leads down to sea monsters, and the mysterious last wish of a ship's captain that comes to you in a dream.


Available in english and french.

Devices : Nokia E50, N73, N92, N93
Available now for : Nokia E61 and all landscape 320x240 symbian s60v3 devices.







Return to Mysterious Island Game Features:

Inspired by the Jules Verne classic: The Mysterious island
Numerous tactile, inventory and environmental puzzles to solve
A unique inventory system where items can be combined and dismantled for use throughout the game
Many inventory items to collect (more than 150 items), from basic items to modern technologies
Full 360° vision, Beautifully created, lush tropical island setting
Ambient sounds for a total immersive experience


Game Requirements:

Symbian s60 3rd edition - QVGA screen (240X320)
Compatible with SYMBIAN s60 352x416 screen devices, but at a fixed 240x320 size.
20 MB of free memory for program - 20 MB storage space (40 during intall)
Symbian s60 3rd edition - Landscape QVGA screen (320x240)
20 MB of free memory for program - 40 MB storage space (80 during intall)









Dont Forget to Hit Guys!






INSTALLATION PROCEDURE:

1) download winRAR and install it in your computer

2)download RAR file into ur computer

3)open the "Tetraedge_Return_to_Mysterious_Island_v 1.10.rar" file

4) now u will see a sis file and a winrar file.

5) open the winrar file which will be named as "copy.these.files.to.mmc"

6) after opening it u will see a private folder. click on it and now u will see a folder "A000017D"

7) Copy this folder to ur memory card's private folder (use card reader)

copy the SIS file into ur memory cards root directory.

9) Change your phone's date to yr 2007

10) install it just like any sis game into ur phone


11) Open the game icon from the phone menu and then



Enjoy Gaming!
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  #29  
ישן 07-11-2008, 15:32
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
THQ Wireless - WWE SmackDown VS Raw 2009 3D S60V3






Settle it in the ring with WWE SmackDown vs Raw 2009 for mobile! The game features improved submission challenges, streamlined grappling, along with new reversal, grab and slam, and showboating systems! WWE SmackDown vs. Raw 2009 delivers more slams, more reversals, and more dramatics to mobile wrestling.


Download :-

http://www.ziddu.com/download/256835...0x320.rar.html

OR

THQWireless-WWESmackDownVSRaw20093D_240x320.rar (614.1 KB
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  #30  
ישן 07-11-2008, 15:33
WinseR WinseR מנותק
Fxp Master
 
בן
תאריך הצטרפות: 16-10-08
שם פרטי: אור
הודעות: 4,030
N-Gage 2.0 and all released games

Click this bar to view the small image.

Short games description:



Brothers In Arms - To win a war, there'll be hell to pay.

Dogz - Playful, affectionate, and downright irresistible… Raise your ideal companion!

Dirk Dagger and the Fallen Idol - Meet the world’s first mobile detective, Dirk Dagger!

Bounce Boing Voyage - Boing Voyage is a jumpaliciously fun evolution of the original Bounce.

Reset Generation - Welcome back to the playground of your youth!

Pro Series Golf - Real golf. Real rivalry.

Midnight Pool - Step into the electric atmosphere of an American pool hall tournament.

The Sims™ 2 Pets - Get your paws on The Sims™ 2 Pets!

Snakes Subsonic - Stylized puzzle solving at subsonic speeds.

Mile High Pinball - Blast your way to the top of the Mile High Pinball tower.

Tetris - Tetris takes mobile fun to the next level.

Block Breaker Deluxe - Be prepared for the frenzy of the most breathtaking brick-breaker game!

Space Impact Kappa Base - Choose your hero and lead the war to save mankind.

EA SPORTS™ FIFA 08 - Take on the biggest test in football with FIFA 08.

World Series of Poker® Pro Challenge - How do you stack up against the poker pros?

Brain Challenge™ - Your brain activity partner that acts like a vitamin boost for your brain.

Asphalt 3: Street Rules™ - Burn up the asphalt and reign over underground racing!

Hooked On: Creatures of the Deep - Creatures of the Deep is a fishing game like no other.

System Rush: Evolution - A futuristic 3D action game that puts you inside the computer network.


THIS PACKAGE CONTAINS ALL GAMES RELEASED FOR N-GAGE 2.0 AT 02 / 09 / 2008
IT ALSO CONTAINS NEEDED FILES TO GET N-GAGE WORKING ON ANY NOKIA S60v3 PHONE...

INSTRUCTIONS INSIDE...


download here:

Part one
Part two
Part Three

Rapidshare Link:

http://rapidshare.com/files/14199532...stop.part1.rar
http://rapidshare.com/files/14199738...stop.part2.rar
http://rapidshare.com/files/14199742...stop.part3.rar
http://rapidshare.com/files/14199876...stop.part4.rar
http://rapidshare.com/files/14199843...stop.part5.rar

A big Thanks to Farhazadeeb

Mirror :

http://www.filefactory.com/file/bea4...kage_part1_rar
http://www.filefactory.com/file/9912...kage_part2_rar
http://www.filefactory.com/file/21f1...kage_part3_rar
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FXP קפיצה מהירה  (חזרה להורדות) פירגון הצטרפות לאתר 20:40   09-02-2010
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